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Clan Bulk Hire recruiting mercenaries #2348
Comments
I found that turning off "Randomize Origin" stops the Mercenaries from being bulk hired. I was hoping this option would pick from nearby planets to set the origin of my forces so that everyone wasn't from Huntress. Regardless, I don't think there are too many mercenaries operating from Huntress in 3059 to be hired. |
That's the fallback if an origin cannot be found. I don't believe I play tested it with a clan campaign. |
I have a reasonable fix, but it still doesn't quite get the feel correct for Clan play. It is close, but the planet choice isn't amazing. Basically you get a rare chance of other clans being an origin, and a very rare chance of a non-clan origin. Pre dark ages this should be reasonably accurate, aside from their planets not being on sibko planets. (Likewise, it doesn't know that Malvina would rather kill a surat freebirth than have them in her touman.) |
One thing I would add is that non-clan origins should only be for freebirth characters. |
…ins-unlikely Issue #2348: Allow Clanner origins
Environment
What version of MekHQ does your issue apply to? 0.47.16
What operating system are you using? Windows
What java version are you using? Java 8 Update 231
Description
Started a new campaign in 0.47.16 and while recruiting personnel, I noticed that my clan unit based on Huntress has recruited a bunch of mercenaries when using the Bulk Hire tool.
Files
NightstalkersBaseline_temp.cpnx.zip
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