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Merge pull request #3931 from AaronGullickson/update-scenario-dialog
Add new Scenario features to CustomizeScenarioDialog
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45 changes: 45 additions & 0 deletions
45
MekHQ/resources/mekhq/resources/CustomizeBotForceDialog.properties
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title=Customize BotForce | ||
lblName.text=Name: | ||
lblTeam.text=Team: | ||
panBehavior.title=Behavior | ||
panRandomUnits.title=Random Units | ||
scrollFixedUnits.title=Fixed Units | ||
choiceTeam.text=Team | ||
choiceAllied.text=Allied | ||
lblCowardice.text=Cowardice: | ||
lblSelfPreservation.text=Self-Preservation: | ||
lblAggression.text=Aggression: | ||
lblHerdMentality.text=Herd Mentality: | ||
lblPilotingRisk.text=Piloting Risk: | ||
lblForcedWithdrawal.text=Forced Withdrawal: | ||
lblAutoFlee.text=Auto Flee: | ||
lblBalancingMethod.text=Balancing Method: | ||
lblBalancingMethod.tooltip=<html>What characteristic to balance force multiplier on<br>(e.g. BV, weight)</html> | ||
lblFaction.text=Faction: | ||
lblFaction.tooltip=<html>Faction for selecting units</html> | ||
lblUnitType.text=Unit Type: | ||
lblUnitType.tooltip=<html>Which unit type to generate. For mixed unit types<br>use different forces on the same team or use percent<br>conventional and/or integrated BA chance.</html> | ||
lblSkillLevel.text=Skill Level: | ||
lblSkillLevel.tooltip=<html>Base skill level for random skill generation of the units.</html> | ||
lblQuality.text=Rating: | ||
lblQuality.tooltip=<html>Determines the tech quality of generated units.</html> | ||
lblFocalWeightClass.text=Focal Weight Class: | ||
lblFocalWeightClass.tooltip=<html>The targeted weight class of the generated units. If not specified,<br>the targeted weight class will be chosen to match the player's force.</html> | ||
lblForceMultiplier.text=Force Multiplier: | ||
lblForceMultiplier.tooltip=<html>How big/tough is this force relative to the player's force?<br>The final calculation will include fixed units as well.</html> | ||
lblPercentConventional.text=Percent Conventional: | ||
lblPercentConventional.tooltip=<html>Replace a certain percent of a Mek or Aero force<br>with vehicles or conventional fighters, respectively.</html> | ||
lblBaChance.text=Integrated BA Chance: | ||
lblBaChance.tooltip=<html>Probability that this force includes<br>integrated Battle Armor units.</html> | ||
lblLanceSize.text=Formation Size: | ||
lblLanceSize.tooltip=<html>The minimum group size that units should be added in.<br>Larger values can lead to more approximate<br>results with force multiplier matching.</html> | ||
btnOK.text=Done | ||
btnClose.text=Cancel | ||
btnBehavior.text=Edit Behavior Settings | ||
btnLoadUnits.text=Load Fixed Units | ||
btnLoadUnits.tooltip=<html>Load fixed units from a .mul file,<br>overwriting existing units</html> | ||
btnSaveUnits.text=Save Fixed Units | ||
btnSaveUnits.tooltip=<html>Save fixed units to a .mul file</html> | ||
btnDeleteUnits.text=Delete Fixed Units | ||
btnDeleteUnits.tooltip=<html>Delete all fixed units</html> | ||
chkUseRandomUnits.text=Use randomly generated units |
50 changes: 46 additions & 4 deletions
50
MekHQ/resources/mekhq/resources/CustomizeScenarioDialog.properties
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btnCancel.text=Cancel | ||
btnOkay.text=OK | ||
lblName.text=Scenario Name: | ||
lblStatus.text=Status: | ||
btnOkay.text=Done | ||
lblName.text=<html><b><nobr>Scenario Name:</nobr></b></html> | ||
lblDate.text=<html><b><nobr>Scenario Date:</nobr></b></html> | ||
lblDeployment.text=<html><b><nobr>Deployment:</nobr></b></html> | ||
lblStatus.text=<html><b><nobr>Status:</nobr></b></html> | ||
title=Customize Scenario | ||
title.new=New Scenario | ||
lblDate.text=Date: | ||
btnAddLoot.text=Add Loot | ||
btnEditLoot.text=Edit Loot | ||
btnDeleteLoot.text=Delete Loot | ||
btnAddObjective.text=Add Objective | ||
btnEditObjective.text=Edit Objective | ||
btnDeleteObjective.text=Delete Objective | ||
btnPlanetaryConditions.text=Edit Planetary Conditions... | ||
btnMapSettings.text=Edit Map Settings... | ||
panPlanetaryConditions.title=Planetary Conditions | ||
panDeploymentLimits.title=Deployment Limits | ||
panMap.title=Map Settings | ||
lblAllowedUnits.text=<html><b><nobr>Allowed Unit Types:</nobr></b></html> | ||
lblQuantityLimit.text=<html><b><nobr>Quantity Limit:</nobr></b></html> | ||
lblRequiredPersonnel.text=<html><b><nobr>Required Personnel:</nobr></b></html> | ||
lblRequiredUnits.text=<html><b><nobr>Required Units:</nobr></b></html> | ||
lblLight.text=<html><b>Light:</b></html> | ||
lblWeather.text=<html><b>Weather:</b></html> | ||
lblWind.text=<html><b>Wind:</b></html> | ||
lblFog.text=<html><b>Fog:</b></html> | ||
lblBlowingSand.text=<html><b><nobr>Blowing Sand:</nobr></b></html> | ||
lblEMI.text=<html><b>EMI:</b></html> | ||
lblAtmosphere.text=<html><b>Atmosphere:</b></html> | ||
lblGravity.text=<html><b>Gravity:</b></html> | ||
lblTemperature.text=<html><b>Temperature:</b></html> | ||
lblOtherConditions.text=<html><b>Other:</b></html> | ||
lblBoardType.text=<html><b><nobr>Board Type:<nobr></b></html> | ||
lblMap.text=<html><b>Map:<nobr></b></html> | ||
lblMapSize.text=<html><b><nobr>Map Size:<nobr></b></html> | ||
emi.text=Electromagnetic interference | ||
sand.text=Blowing sand | ||
panOtherForces.title=Other Forces | ||
btnAddForce.text=Add Force | ||
btnEditForce.text=Edit Force | ||
btnDeleteForce.text=Delete Force | ||
panObjectives.title=Scenario Objectives | ||
panLoot.title=Scenario Costs & Payouts | ||
addEventButton.text=Apply Modifier | ||
txtDesc.title=Description | ||
txtReport.title=After-Action Report | ||
btnEditLimits.text=Edit Limits | ||
btnRemoveLimits.text=Remove Limits |
17 changes: 17 additions & 0 deletions
17
MekHQ/resources/mekhq/resources/CustomizeScenarioObjectiveDialog.properties
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dialog.title=Customize Scenario Objective | ||
panObjectiveEffect.title=Objective Effects | ||
lblDescription.text=Description: | ||
lblDetails.text=Details: | ||
lblObjectiveType.text=Objective Type: | ||
lblForceNames.text=Force Names: | ||
lblTimeLimit.text=Time Limit: | ||
lblMagnitude.text=Amount: | ||
lblEffectType.text=Effect Type: | ||
lblEffectScaling.text=Effect Scaling: | ||
lblEffectCondition.text=Effect Condition: | ||
lblSuccessEffects.text=Effects on Success | ||
lblFailureEffects.text=Effects on Failure | ||
btnAdd.text=Add | ||
btnRemove.text=Remove | ||
btnCancel.text=Cancel | ||
btnOK.text=Done |
8 changes: 8 additions & 0 deletions
8
MekHQ/resources/mekhq/resources/EditDeploymentDialog.properties
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labDeploymentOffset.text=Deployment Zone Offset | ||
labDeploymentOffset.tip=Deployment Zone Offset, in hexes from corresponding map edge | ||
labDeploymentWidth.text=Deployment Zone Width | ||
labDeploymentWidth.tip=Deployment Zone width, in hexes | ||
labDeploymentAnyNW.text=Deployment Zone NW corner | ||
labDeploymentAnySE.text=Deployment Zone SE corner | ||
btnOK.text=Done | ||
btnCancel.text=Cancel |
7 changes: 7 additions & 0 deletions
7
MekHQ/resources/mekhq/resources/EditMapSettingsDialog.properties
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dialog.title=Select Map | ||
checkFixed.text=Use Fixed Map | ||
listMapGenerators.none=None | ||
lblBoardType.text=Board Type: | ||
lblMapSize.text=Map Size: | ||
btnOK.text=Done | ||
btnCancel.text=Cancel |
8 changes: 8 additions & 0 deletions
8
MekHQ/resources/mekhq/resources/EditScenarioDeploymentLimitsDialog.properties
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dialog.title=Edit Scenario Deployment Limits | ||
panAllowedUnits.title=Allowed Units | ||
checkAllUnits.text=Allow all units | ||
lblQuantityType.text=Quantity Type: | ||
lblCountType.text=Maximum Type: | ||
lblQuantity.text=Maximum Quantity: | ||
btnOK.text=Done | ||
btnCancel.text=Cancel |
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