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feat/ACAR-2025.01.beta
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...s/ACAR - Abstract Combat Auto Resolve/ACAR-Abstract Combat Auto Resolve documentation.pdf
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megamek/i18n/megamek/client/acs-report-messages.properties
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# | ||
# Copyright (c) 2020-2025 - The MegaMek Team. All Rights Reserved. | ||
# | ||
# This program is free software; you can redistribute it and/or modify it | ||
# under the terms of the GNU General Public License as published by the Free | ||
# Software Foundation; either version 2 of the License, or (at your option) | ||
# any later version. | ||
# | ||
# This program is distributed in the hope that it will be useful, but | ||
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY | ||
# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | ||
# for more details. | ||
|
||
################################################################################ | ||
## Header / Starting Scenario | ||
################################################################################ | ||
acar.header=<h1>Abstract Combat Auto Resolution</h1> | ||
acar.header.startingScenario=<h2>\u25ce Starting Scenario Phase</h2> | ||
acar.header.teamFormations=Team {0} Formations: | ||
acar.startingScenario.numberOfUnits={0} has {1} units. | ||
acar.startingScenario.unitStats={0}, Armor: {1}, Structure: {2}, Crew: {3}, Hits: {4} | ||
acar.shortBlurb=short blurb | ||
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################################################################################ | ||
## Summary | ||
################################################################################ | ||
acar.header.summary=<h2>\u203b Summary</h2> | ||
acar.link.backRef=back to top | ||
acar.summary.roundCount=Round {0} | ||
acar.summary.movementPhase=Movement Phase | ||
acar.summary.firingPhase=Firing Phase | ||
acar.summary.endPhase=End Phase | ||
acar.summary.endOfCombat=End of Combat | ||
acar.summary.teamReport={0} Report | ||
acar.summary.playerReport=Player {0} Report | ||
acar.summary.player.remainingUnits=Remaining Units | ||
acar.summary.player.destroyedUnits=Destroyed Units | ||
acar.summary.player.retreatingUnits=Retreating Units | ||
acar.summary.scenarioResult=Scenario Result | ||
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################################################################################ | ||
## Initiative Phase / Deployment | ||
################################################################################ | ||
acar.initiative.freePlaceholder={0} | ||
acar.initiative.roundHeader=<h2>\u25d4 Initiative Phase for Round {0}</h2> | ||
acar.initiative.startOfGameHeader=<h2>\u25d4 Initiative Phase for Start of Game Deployment</h2> | ||
acar.initiative.rollAnnouncement=\u25ba {0} initiative rolls. | ||
acar.initiative.rollAnnouncementWithBonus=\u25ba {0} initiative rolls, they have {1} bonus. | ||
acar.initiative.generalTurnOrder=\u25b6 The general turn order is: | ||
acar.initiative.turnOrderHeader=<h3>\u25bc The turn order is:</h3> | ||
acar.initiative.turnOrderEntry=\u25ba {0}({1}), rolled {2} | ||
acar.initiative.deploymentHeader=<h3>\u2740 Deployment on Round #{0}</h3><br/> | ||
acar.initiative.deploymentInfo={0} ({1}), Start: {2} | ||
acar.initiative.deploymentTeam={0}[Team {1}] | ||
acar.initiative.noEffect=no effect | ||
acar.initiative.endOfGame=<h2>\u25cf End of the Game</h2> | ||
acar.initiative.rollAnnouncementCustom={0} rolls {1}... | ||
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################################################################################ | ||
## Movement Phase | ||
################################################################################ | ||
acar.movementPhase.header=<h2>\u25d1 Movement Phase</h2> | ||
acar.movementPhase.deployed={0} deployed at sector {1}. | ||
acar.movementPhase.advancing={0} is advancing. | ||
acar.movementPhase.advancingTarget={0} is advancing towards {1}. | ||
acar.movementPhase.advancingDetailed={0} is advancing to {2} against {1}. | ||
acar.movementPhase.movingAway={0} is moving away from {1}, at {2}. | ||
acar.movementPhase.disengaging={0} is disengaging from battle and retreating. | ||
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################################################################################ | ||
## Range Descriptions | ||
################################################################################ | ||
acar.range.pointBlank=pointblank | ||
acar.range.close=close quarters | ||
acar.range.skirmish=skirmish range | ||
acar.range.bombardment=bombardment range | ||
acar.range.extreme=extreme range | ||
acar.range.beyondVisual=beyond visual range | ||
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################################################################################ | ||
## Firing Phase | ||
################################################################################ | ||
acar.firingPhase.header=<h2>\u25d5 Firing Phase</h2> | ||
acar.firingPhase.attackAnnouncement={0} attacks {1}. | ||
acar.firingPhase.receivedDamage={0} received {1} damage, {2} armor left | ||
acar.firingPhase.attackCannotSucceed=The attack cannot succeed: {0} | ||
acar.firingPhase.hitThreshold=Needs {0}+ to hit <i>\u27e8{1}\u27e9</i>. | ||
acar.firingPhase.attackMisses=The attack misses. | ||
acar.firingPhase.attackHits=The attack hits! | ||
acar.firingPhase.highStress=High Stress episode! | ||
acar.firingPhase.crippled=It's crippled! | ||
acar.firingPhase.destroyed=\u2620 It's destroyed! | ||
acar.firingPhase.targetingDamage={0} took {1} damage to its targeting system. | ||
acar.firingPhase.internalDamageRoll=Rolling for internal damage. | ||
acar.firingPhase.weaponDamage={0} took {1} damage to its weapons system. | ||
acar.firingPhase.noInternalDamage=Took no internal damage. | ||
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################################################################################ | ||
## End Phase | ||
################################################################################ | ||
acar.endPhase.header=<h2>\u25cf End Phase</h2> | ||
acar.endPhase.destroyedHeader=<h3>Destroyed Units</h3> | ||
acar.endPhase.withdrawAnnouncement=[Withdraw] {0} attempts to withdraw under {1} conditions. | ||
acar.endPhase.withdrawThreshold=[Withdraw] Needs {0}+ to successfully withdraw <i>\u27e8{1}\u27e9</i>. | ||
acar.endPhase.withdrawRoll=[Withdraw] {0} rolled {1} for withdrawal. | ||
acar.endPhase.withdrawSuccess=[Withdraw] The {0} has withdrawn from the battlefield. | ||
acar.endPhase.withdrawFail=[Withdraw] The withdrawal attempt fails. | ||
acar.endPhase.crewDeath=[Crew] {0} has succumbed from his wounds \u2620 | ||
acar.endPhase.crewAlive=[Crew] {0} is still alive ({1} hits) \u263a | ||
acar.endPhase.devastated=[Devastated] {0} has been devastated, there is nothing left of it. | ||
acar.endPhase.destroyedPilot=[Destroyed] {0} was destroyed by the pilot ejection. | ||
acar.endPhase.destroyedOffBoard=[Destroyed] {0} was destroyed after being pushed off the combat envelope. | ||
acar.endPhase.captured=[Captured] {0} was captured by enemy forces. | ||
acar.endPhase.retreat=[Retreated] {0} has left the battlefield in full retreat. | ||
acar.endPhase.missing=[Missing] {0} never joined the battle. | ||
acar.endPhase.destroyedSalvage=[Destroyed] {0} was destroyed, it is salvageable. | ||
acar.endPhase.destroyedSurprise=[Destroyed] {0} was destroyed by surprise, it is salvageable. | ||
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################################################################################ | ||
## Morale Checks | ||
################################################################################ | ||
acar.morale.recoveryAttempt=[Morale] {0} attempts a morale recovery check. Need {1} to succeed. | ||
acar.morale.recoveryRoll=[Morale] Rolls {0}, recovers its nerves and morale improves to {1}. | ||
acar.morale.recoveryFail=[Morale] Rolls {0}, fails to recover its nerves. Morale stays at {1}. | ||
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acar.morale.checkAttempt=[Morale] {0} attempts a morale check. Need {1} to succeed. | ||
acar.morale.checkRolled=[Morale] {0} rolled {1}. | ||
acar.morale.checkSuccess=[Morale] {0} holds steady and does not lose morale. | ||
acar.morale.checkFail=[Morale] {0} fails its morale check! Morale worsens from {1} to {2}. | ||
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################################################################################ | ||
## End of Combat | ||
################################################################################ | ||
acar.endOfCombat.header=<h2>\u25d9 End of Combat</h2> | ||
acar.endOfCombat.teamReportHeader=<h3>Team {0} Report:</h3> | ||
acar.endOfCombat.teamRemainingUnits=<h3>{0} has {1} units remaining.</h3> | ||
acar.endOfCombat.teamUnitStats={0}, Armor remaining: {1}, Structure remaining: {2}, Crew: {3}, Hits: {4} | ||
acar.endOfCombat.teamUnitStatsShort={0} - Armor remaining: {1}, Structure remaining: {2} | ||
acar.endOfCombat.teamDestroyedUnits=<h3>{0} has {1} units destroyed.</h3> | ||
acar.endOfCombat.teamRetreatingUnits=<h3>{0} has {1} units retreating.</h3> | ||
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################################################################################ | ||
## Victory | ||
################################################################################ | ||
acar.victory.teamVictorious=<h2><i>Team {0} is victorious!</i></h2> |
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