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CITM's Racing Game: NP CUP

We are a group of three students from CITM's degree on videogames design & development.
This time we've been asked to code the core for a Racing Game using Bullet, OpenGL and SDL libraries. We've made a level of a racing game which uses gravitational changes through the map.

Team members

Controls

  • WASD: Move car

Goal

The main goal is to get to the end of the map while activating all the checkpoints, but be careful, if you fall off the map you will be sent to the last checkpoint. You'll need to think ahead of the gravity changes, because they can 'flip' your mind.

Debug Controls

  • F1: Debug Mode to see sensors.
  • F2: Last Checkpoint.
  • F3: Kill and respawn from start
  • F4: Camera unfollows/follows car position
  • Arrow keys while camera isn't following car: Move camerafreely through the map.
  • R F while camera isn't following car: Up/down camera

Guide to finish the game

The game is really straight forward, follow the circuit and you will get to the end, think ahead before rushing into a gravity change.

License

MIT License

Copyright (c) [2019] [Miquel Suau Gonzàlez, Eudald Garrofé Flix, Jordi Pardo Gutiérrez]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.