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TrinityCore, patched to allow single players access to dungeons and world-bosses.

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This is a fork of TrinityCore.

Enemies originally intended for multiple players are nerfed (weakened),
so that a single player can handle them.

Most world bosses and 5-player dungeons work fine, but many 25-player raids
have mechanics too advanced for a single player to handle.

User accounts will require GM rights, to work around broken quests and
game-objects.



= TrinityCore -- General information =

Copyright (C) TrinityCore (http://www.trinitycore.org)

  Trinity Core is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

  In addition, as a special exception, the Trinity Core project
  gives permission to link the code of its release of Trinity Core with
  the OpenSSL project's "OpenSSL" library (or with modified versions of
  it that use the same license as the "OpenSSL" library), and distribute
  the linked executables.  You must obey the GNU General Public License
  in all respects for all of the code used other than "OpenSSL".  If you
  modify this file, you may extend this exception to your version of the
  file, but you are not obligated to do so.  If you do not wish to do
  so, delete this exception statement from your version.

TrinityCore is a MMORPG Framework based mostly on C++. It is completely 
open source, and is community supported. It is derived
from MaNGOS, the Massive Network Game Object Server, and is based on the
code of that project with extensive changes over time to optimize, improve
and cleanup the codebase at the same time as improving the ingame mechanics
and functionality. If you wish to contribute ideas or code please visit 
our site linked below or make pull requests to our github repo at 
https://github.com/TrinityCore/TrinityCore

For further information on the TrinityCore project, please visit our
project website at http://www.TrinityCore.org

To get nightly builds of the master branch of TrinityCore, please visit
http://www.TrinityCore.net

Documentation including installation instructions can be found inside
the doc directory.

SQL files to create the database can be found in the sql directory. Files
to update your database from an older revision/version can be found in the
sql/updates directory.

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TrinityCore, patched to allow single players access to dungeons and world-bosses.

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