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Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Original Yamagi Quake : https://github.com/yquake2/yquake2

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/

( Modified for personal and private use. Unofficial Build )

Added Switches

-nocinema

Deactivates the playing of the videos for mods or maps. According to which you do not need videos despite the fact that they are in the main directory of Quake 2 but are important for the Q2 main game.

-addondir

AddonDir can be used in combination with datadir. For example, I have the Quake2 main directory in (1) "B:\Directory\Directory[ Quake 2 Base ]" The mod or map is under (2) "B:\Directory\Directory[ Quake 2 Mod ]\Modname\Game Directory" -datadir points to (1) -addondir points to (2) + set game "game directory" I'm still using kmQuake2 and both ports point to same base directory. Stay organized and save space.

Compile: MingW

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