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✨ Games for E3V2 + MarlinUI
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thinkyhead committed Jan 8, 2025
1 parent dc500ec commit 2bc53e0
Showing 377 changed files with 2,262 additions and 2,262 deletions.
12 changes: 6 additions & 6 deletions config/default/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/3DFabXYZ/Migbot/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/3DMatik/XL/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/ADIMLab/Gantry v1/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/ADIMLab/Gantry v2/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/Alfawise/U20-bltouch/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2044,17 +2044,17 @@
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/Alfawise/U20/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/AliExpress/CL-260/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/AliExpress/UM2pExt/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/Anet/A2/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/Anet/A2plus/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/Anet/A6/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/Anet/A8/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/Anet/A8plus/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/Anet/A9/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
12 changes: 6 additions & 6 deletions config/examples/Anet/E10/Configuration_adv.h
Original file line number Diff line number Diff line change
@@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu

#endif // HAS_MARLINUI_U8GLIB

#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay

// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif

//
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