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android: Hold NativeWindow lock until after notifying the user with…
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… `Event::Suspended`

This applies rust-mobile/ndk#117
on the `winit` side: Android destroys its window/surface as soon as the
user returns from [`onNativeWindowDestroyed`], and we "fixed" this on
the `ndk-glue` side by sending the `WindowDestroyed` event before
locking the window and removing it: this lock has to wait for any user
of `ndk-glue` - ie. `winit` - to give up its readlock on the window,
which is what we utilize here to give users of `winit` "time" to destroy
any resource created on top of a `RawWindowHandle`.

since we can't pass the user a `RawWindowHandle` through the
`HasRawWindowHandle` trait we have to document this case explicitly and
keep the lock alive on the `winit` side instead.

[`onNativeWindowDestroyed`]: https://developer.android.com/ndk/reference/struct/a-native-activity-callbacks#onnativewindowdestroyed
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MarijnS95 committed Jul 14, 2022
1 parent 50dd788 commit 6a73ad0
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Showing 4 changed files with 53 additions and 20 deletions.
3 changes: 2 additions & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@ And please only add new entries to the top of this list, right below the `# Unre

# Unreleased

- On Android, `ndk-glue`'s `NativeWindow` lock is now held between `Event::Resumed` and `Event::Suspended`.
- On Web, added `EventLoopExtWebSys` with a `spawn` method to start the event loop without throwing an exception.
- Added `WindowEvent::Occluded(bool)`, currently implemented on macOS and X11.
- On X11, fix events for caps lock key not being sent
Expand Down Expand Up @@ -64,7 +65,7 @@ And please only add new entries to the top of this list, right below the `# Unre
- Implemented `Eq` for `Fullscreen`, `Theme`, and `UserAttentionType`.
- **Breaking:** `Window::set_cursor_grab` now accepts `CursorGrabMode` to control grabbing behavior.
- On Wayland, add support for `Window::set_cursor_position`.
- Fix on macOS `WindowBuilder::with_disallow_hidpi`, setting true or false by the user no matter the SO default value.
- Fix on macOS `WindowBuilder::with_disallow_hidpi`, setting true or false by the user no matter the SO default value.
- `EventLoopBuilder::build` will now panic when the `EventLoop` is being created more than once.
- Added `From<u64>` for `WindowId` and `From<WindowId>` for `u64`.
- Added `MonitorHandle::refresh_rate_millihertz` to get monitor's refresh rate.
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4 changes: 2 additions & 2 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -55,8 +55,8 @@ simple_logger = "2.1.0"

[target.'cfg(target_os = "android")'.dependencies]
# Coordinate the next winit release with android-ndk-rs: https://github.com/rust-windowing/winit/issues/1995
ndk = { git = "https://github.com/rust-windowing/android-ndk-rs", rev = "7e33384" }
ndk-glue = { git = "https://github.com/rust-windowing/android-ndk-rs", rev = "7e33384" }
ndk = { git = "https://github.com/rust-windowing/android-ndk-rs", rev = "a0c5e99" }
ndk-glue = { git = "https://github.com/rust-windowing/android-ndk-rs", rev = "a0c5e99" }

[target.'cfg(any(target_os = "ios", target_os = "macos"))'.dependencies]
objc = "0.2.7"
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53 changes: 38 additions & 15 deletions src/platform_impl/android/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -10,8 +10,9 @@ use ndk::{
configuration::Configuration,
event::{InputEvent, KeyAction, Keycode, MotionAction},
looper::{ForeignLooper, Poll, ThreadLooper},
native_window::NativeWindow,
};
use ndk_glue::{Event, Rect};
use ndk_glue::{Event, LockReadGuard, Rect};
use once_cell::sync::Lazy;
use raw_window_handle::{HasRawWindowHandle, RawWindowHandle};

Expand Down Expand Up @@ -239,6 +240,7 @@ pub struct EventLoop<T: 'static> {
start_cause: event::StartCause,
looper: ThreadLooper,
running: bool,
window_lock: Option<LockReadGuard<NativeWindow>>,
}

#[derive(Default, Debug, Copy, Clone, PartialEq, Eq, Hash)]
Expand Down Expand Up @@ -268,6 +270,7 @@ impl<T: 'static> EventLoop<T> {
start_cause: event::StartCause::Init,
looper: ThreadLooper::for_thread().unwrap(),
running: false,
window_lock: None,
}
}

Expand Down Expand Up @@ -300,22 +303,42 @@ impl<T: 'static> EventLoop<T> {
match self.first_event.take() {
Some(EventSource::Callback) => match ndk_glue::poll_events().unwrap() {
Event::WindowCreated => {
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::Resumed
);
// Acquire a lock on the window to prevent Android from destroying
// it until we've notified and waited for the user in Event::Suspended.
// WARNING: ndk-glue is inherently racy (https://github.com/rust-windowing/winit/issues/2293)
// and may have already received onNativeWindowDestroyed while this thread hasn't yet processed
// the event, and would see a `None` lock+window in that case.
if let Some(next_window_lock) = ndk_glue::native_window() {
assert!(
self.window_lock.replace(next_window_lock).is_none(),
"Received `Event::WindowCreated` while we were already holding a lock"
);
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::Resumed
);
} else {
warn!("Received `Event::WindowCreated` while `ndk_glue::native_window()` provides no window");
}
}
Event::WindowResized => resized = true,
Event::WindowRedrawNeeded => redraw = true,
Event::WindowDestroyed => {
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::Suspended
);
// Release the lock, allowing Android to clean up this surface
// WARNING: See above - if ndk-glue is racy, this event may be called
// without having a `self.window_lock` in place.
if self.window_lock.take().is_some() {
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::Suspended
);
} else {
warn!("Received `Event::WindowDestroyed` while we were not holding a window lock");
}
}
Event::Pause => self.running = false,
Event::Resume => self.running = true,
Expand Down Expand Up @@ -369,7 +392,7 @@ impl<T: 'static> EventLoop<T> {
},
Some(EventSource::InputQueue) => {
if let Some(input_queue) = ndk_glue::input_queue().as_ref() {
while let Some(event) = input_queue.get_event() {
while let Some(event) = input_queue.get_event().expect("get_event") {
if let Some(event) = input_queue.pre_dispatch(event) {
let mut handled = true;
let window_id = window::WindowId(WindowId);
Expand Down Expand Up @@ -799,7 +822,7 @@ impl Window {
}

pub fn raw_window_handle(&self) -> RawWindowHandle {
if let Some(native_window) = ndk_glue::native_window().as_ref() {
if let Some(native_window) = ndk_glue::native_window() {
native_window.raw_window_handle()
} else {
panic!("Cannot get the native window, it's null and will always be null before Event::Resumed and after Event::Suspended. Make sure you only call this function between those events.");
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13 changes: 11 additions & 2 deletions src/window.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1039,8 +1039,17 @@ unsafe impl raw_window_handle::HasRawWindowHandle for Window {
///
/// ## Platform-specific
///
/// - **Android:** Only available after receiving the Resumed event and before Suspended. *If you*
/// *try to get the handle outside of that period, this function will panic*!
/// ### Android
///
/// Only available after receiving [`Event::Resumed`] and before [`Event::Suspended`]. *If you
/// try to get the handle outside of that period, this function will panic*!
///
/// Make sure to release or destroy any resources created from this `RawWindowHandle` (ie. Vulkan
/// or OpenGL surfaces) before returning from [`Event::Suspended`], at which point Android will
/// release the underlying window/surface: any subsequent interaction is undefined behavior.
///
/// [`Event::Resumed`]: crate::event::Event::Resumed
/// [`Event::Suspended`]: crate::event::Event::Suspended
fn raw_window_handle(&self) -> raw_window_handle::RawWindowHandle {
self.window.raw_window_handle()
}
Expand Down

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