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Bashing furniture/terrain gradually gets easier
Add some ephemeral (not saved/loaded) data to submaps to track "damage" done to a tile. When bashing terrain/furniture on a tile, if the bash beats the minimum strength, but does not succeed, it adds to a bonus bash that is added for future bashes. This is probably not the ideal form for semi-persistent map damage, but it's a foundation and proof of concept for how this can be implemented.
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