Don't restrict transformed point dim to input point dim in poly_convert
#4584
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Description
Fixes MakieOrg/GeoMakie.jl#282
Previously, if you had 2D polygon and a 2D -> 3D transform func, the points would be transformed, and the resulting Point3 would be coerced back down to Point2. This is likely also why a lot of the triangulation was wrong.
This PR removes the element type constraint on the array returned from
apply_transform
, thus allowing 3D points to stay 3D.I have a suspicion that if we merge this, it will break plotting polygons in 3d. It might need a very basic generic overload of
GeometryBasics.earcut_triangulate
for arbitrary dimensions, to restrict to 2D - at least for now.Type of change
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