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Deprecate resolution
for size
#3343
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Compile Times benchmarkNote, that these numbers may fluctuate on the CI servers, so take them with a grain of salt. All benchmark results are based on the mean time and negative percent mean faster than the base branch. Note, that GLMakie + WGLMakie run on an emulated GPU, so the runtime benchmark is much slower. Results are from running: using_time = @ctime using Backend
# Compile time
create_time = @ctime fig = scatter(1:4; color=1:4, colormap=:turbo, markersize=20, visible=true)
display_time = @ctime Makie.colorbuffer(display(fig))
# Runtime
create_time = @benchmark fig = scatter(1:4; color=1:4, colormap=:turbo, markersize=20, visible=true)
display_time = @benchmark Makie.colorbuffer(display(fig))
|
SimonDanisch
approved these changes
Nov 1, 2023
yeah I don't think that makes so much sense, if so we can follow up later |
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Description
In 0.20,
resolution
stops being a pixel resolution in GLMakie. It was already not really true for CairoMakie before due topx_per_unit
scaling. The termsize
is more neutral and also works better with the functionresize!
which we already used to change this value. A warning will now be emitted when aScene
is created whileresolution
is in the theme. In that case, theresolution
value will be preferred oversize
to avoid breaking old code completely.