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@@ -102,3 +102,7 @@ dist | |
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# TernJS port file | ||
.tern-port | ||
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# IDE configs | ||
.idea | ||
.vscode |
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var createError = require('http-errors'); | ||
var express = require('express'); | ||
var path = require('path'); | ||
var cookieParser = require('cookie-parser'); | ||
var logger = require('morgan'); | ||
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var indexRouter = require('./routes/index'); | ||
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var app = express(); | ||
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//Set up mongoose connection | ||
var mongoose = require('mongoose'); | ||
var mongoDB = 'mongodb://localhost:27017'; | ||
mongoose.connect(mongoDB, { useNewUrlParser: true }); | ||
var db = mongoose.connection; | ||
db.on('error', console.error.bind(console, 'MongoDB connection error:')); | ||
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// view engine setup | ||
app.set('views', path.join(__dirname, 'views')); | ||
app.set('view engine', 'pug'); | ||
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app.use(logger('dev')); | ||
app.use(express.json()); | ||
app.use(express.urlencoded({ extended: false })); | ||
app.use(cookieParser()); | ||
app.use(express.static(path.join(__dirname, 'public'))); | ||
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app.use('/', indexRouter); | ||
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// catch 404 and forward to error handler | ||
app.use(function(req, res, next) { | ||
next(createError(404)); | ||
}); | ||
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// error handler | ||
app.use(function(err, req, res, next) { | ||
// set locals, only providing error in development | ||
res.locals.message = err.message; | ||
res.locals.error = req.app.get('env') === 'development' ? err : {}; | ||
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// render the error page | ||
res.status(err.status || 500); | ||
res.render('error'); | ||
}); | ||
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module.exports = app; |
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#!/usr/bin/env node | ||
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/** | ||
* Module dependencies. | ||
*/ | ||
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var app = require('../app'); | ||
var debug = require('debug')('mongo-guessing-game:server'); | ||
var http = require('http'); | ||
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/** | ||
* Get port from environment and store in Express. | ||
*/ | ||
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var port = normalizePort(process.env.PORT || '3000'); | ||
app.set('port', port); | ||
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/** | ||
* Create HTTP server. | ||
*/ | ||
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var server = http.createServer(app); | ||
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/** | ||
* Listen on provided port, on all network interfaces. | ||
*/ | ||
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server.listen(port); | ||
server.on('error', onError); | ||
server.on('listening', onListening); | ||
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/** | ||
* Normalize a port into a number, string, or false. | ||
*/ | ||
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function normalizePort(val) { | ||
var port = parseInt(val, 10); | ||
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if (isNaN(port)) { | ||
// named pipe | ||
return val; | ||
} | ||
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if (port >= 0) { | ||
// port number | ||
return port; | ||
} | ||
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return false; | ||
} | ||
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/** | ||
* Event listener for HTTP server "error" event. | ||
*/ | ||
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function onError(error) { | ||
if (error.syscall !== 'listen') { | ||
throw error; | ||
} | ||
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var bind = typeof port === 'string' | ||
? 'Pipe ' + port | ||
: 'Port ' + port; | ||
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// handle specific listen errors with friendly messages | ||
switch (error.code) { | ||
case 'EACCES': | ||
console.error(bind + ' requires elevated privileges'); | ||
process.exit(1); | ||
break; | ||
case 'EADDRINUSE': | ||
console.error(bind + ' is already in use'); | ||
process.exit(1); | ||
break; | ||
default: | ||
throw error; | ||
} | ||
} | ||
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/** | ||
* Event listener for HTTP server "listening" event. | ||
*/ | ||
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function onListening() { | ||
var addr = server.address(); | ||
var bind = typeof addr === 'string' | ||
? 'pipe ' + addr | ||
: 'port ' + addr.port; | ||
debug('Listening on ' + bind); | ||
} |
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var Game = require('../models/game'); | ||
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var async = require('async'); | ||
const validator = require('express-validator'); | ||
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// Handle game play on GET. | ||
exports.play_get = function (req, res, next) { | ||
Game.findOne({}, function (err, game) { | ||
if (err) { return next(err); } | ||
if (game==null) { // No results. | ||
res.redirect('/create'); | ||
} | ||
res.render('play', { title: 'Guessing Game', error: err, game: game, | ||
humanizedOrder: ['first', 'second', 'third', 'fourth', 'fifth', 'sixth', 'seventh', 'eight', 'ninth', 'tenth'] | ||
}); | ||
}); | ||
// res.render('play', { | ||
// title: 'Guessing Game', | ||
// choices: ['A', 'B', 'C', 'D'], | ||
// answer: [], | ||
// question: ['C', 'A', 'C', 'B'], | ||
// humanizedOrder: ['first', 'second', 'third', 'fourth'], | ||
// }); | ||
}; | ||
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// Handle game play on POST. | ||
exports.play_post = function (req, res, next) { | ||
Game.findOne({}, function (err, game) { | ||
if (err) { return next(err); } | ||
// game logic | ||
var doc = {}; | ||
if (req.body.choice === game.question[game.answer.length]) { // correct answer | ||
console.log('correct answer'); | ||
doc = {'$set': { answer: game.answer.concat([req.body.choice]) }}; | ||
} else { // wrong answer | ||
console.log('wrong answer'); | ||
doc = {'$set': { fails: game.fails + 1 }}; | ||
} | ||
Game.findOneAndUpdate({ _id: game._id }, doc,{} | ||
, function (err, game) { | ||
if (err) { return next(err); } | ||
if (game==null) { // No results. | ||
var err = new Error('Game instance to update not found'); | ||
err.status = 200; | ||
return next(err); | ||
} | ||
console.log('updated game ' + game); | ||
res.redirect('/play'); | ||
}); | ||
}); | ||
}; | ||
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// Handle Game create on GET. | ||
exports.create_get = function (req, res, next) { | ||
Game.findOne({}, function (err, game) { | ||
if (err) { return next(err); } | ||
res.render('create', { title: 'Create Guessing Game', game: game}); | ||
}) | ||
}; | ||
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// Handle Game "create" on Post. | ||
exports.create_post = [ | ||
validator.body('choices', ) | ||
.trim().notEmpty() | ||
.withMessage('Choices are required'), | ||
// TODO: Buggy | ||
// Choices are unique | ||
// .custom((value, { req }) => value.split("") === value.split("").filter((value, index, array) => array.indexOf(value)===index)) | ||
// .withMessage((value, { req }) => 'Choices must be unique'), | ||
validator.body('question', 'Question is required') | ||
.trim().notEmpty() | ||
.withMessage('Question is required') | ||
// Question can be answered with choices | ||
.custom((value, { req }) => value.split("").every(val => req.body.choices.split("").includes(val))) | ||
.withMessage('Question must be answerable by choices'), | ||
// Process request after validation and sanitization. | ||
(req, res, next) => { | ||
console.log(req.body); | ||
// Extract the validation errors from a request. | ||
const errors = validator.validationResult(req); | ||
const game = { | ||
// Get unique elements in an array | ||
choices: req.body.choices.split("").filter((value, index, array) => array.indexOf(value)===index), | ||
question: req.body.question.split(""), | ||
answer: [], | ||
fails: 0, | ||
}; | ||
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if (!errors.isEmpty()) { | ||
// There are errors. Render the form again with sanitized values/error messages. | ||
res.render('create', {title: 'Create Guessing Game', game: game, errors: errors.array()}); | ||
} else { | ||
// Creates the object if it doesn't exist. | ||
Game.findOneAndUpdate({}, game, {upsert: true} | ||
, function (err, old) { | ||
if (err) { | ||
return next(err); | ||
} | ||
console.log('updated game instance ' + old + ' with ' + game); | ||
res.redirect('/play'); | ||
}); | ||
} | ||
} | ||
]; | ||
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// Handle game restart on POST. | ||
exports.restart_post = function (req, res, next) { | ||
Game.findOneAndUpdate({}, {'$set': { fails: 0, answer: [] }}, { new: true } | ||
, function (err, game) { | ||
if (err) { return next(err); } | ||
if (game==null) { | ||
var err = new Error('Game instance not found'); | ||
err.status = 200; | ||
return next(err); | ||
} | ||
console.log('updated game instance to be ', game); | ||
res.redirect('/play'); | ||
}); | ||
}; |
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var mongoose = require('mongoose'); | ||
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var Schema = mongoose.Schema; | ||
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var GameSchema = new Schema( | ||
{ | ||
choices: [{type: String, required: true}], | ||
question: [{type: String}], | ||
answer: [{type: String}], | ||
fails: {type: Number, required: true}, | ||
} | ||
) | ||
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// Virtual for remaining character(s) | ||
GameSchema.virtual('charsRemaining').get(function () { | ||
return this.question.length - this.answer.length; | ||
}); | ||
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//Export model | ||
module.exports = mongoose.model('Game', GameSchema); |
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