Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Red bars on prerendered cutscenes at 4k in MGS3 #6

Closed
theraineydaze opened this issue Oct 26, 2023 · 5 comments
Closed

Red bars on prerendered cutscenes at 4k in MGS3 #6

theraineydaze opened this issue Oct 26, 2023 · 5 comments

Comments

@theraineydaze
Copy link

theraineydaze commented Oct 26, 2023

My monitor is 3840x2160 and when I change it to that resolution in the ini I get permanent black bars on each side of the screen and the entire image in squished horizontally.
However if I set the ini to 4096x2160 everything looks pixel perfect in a 16:9 aspect ratio. Except for any prerendered cutscene. These now show bright red bars on the side of the screen that are oldy asymmetrical.

https://i.imgur.com/xlceSbQ.jpeg

@theraineydaze
Copy link
Author

Switching back to 3840x2160 and installing this fixed it for me:

https://steamcommunity.com/sharedfiles/filedetails/?id=3059974819

I did have to remove the xinput 1_3.dll that was included to get it working however.

@theraineydaze
Copy link
Author

Applying the same process to MGS2 does not work the same way, the closest I can get to fixing it is by using the 4096 trick, and those same asymmetrical bars show up on prerendered cutscenes however they are black instead of red, which is way less distracting to be fair.

https://i.imgur.com/svTVeq7.jpg

@Lyall
Copy link
Owner

Lyall commented Oct 26, 2023

This is related to issue #2. Should be able to fix it in the next build by using the fixes emoose provided.

Lyall added a commit that referenced this issue Oct 27, 2023
MGS 2 | MGS 3: Added windowed mode toggle and option to disable mouse cursor.  Thanks @emoose ! #4
@Lyall
Copy link
Owner

Lyall commented Oct 27, 2023

Can you try out this test build of v0.6? It includes the framebuffer fixes that emoose provided so should possibly address your issue.

@theraineydaze
Copy link
Author

Can you try out this test build of v0.6? It includes the framebuffer fixes that emoose provided so should possibly address your issue.

Worked flawlessly with resolution set at 0. Thanks so much!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants