This Docker image includes a Palworld Dedicated Server based on Linux and Docker.
- Docker - Palworld Dedicated Server
- Table of Contents
- How to ask for support for this Docker image
- Requirements
- Minimum system requirements
- Getting Started
- Environment Variables
- Container-Settings
- Gameserver-Settings
- Docker-Compose examples
- FAQ
- How can I use the interactive console in Portainer with this image?
- How can I look into the config of my Palworld container?
- Im seeing S_API errors in my logs when I start the container?
- Im using Apple silicon type of hardware, can I run this?
- I have changed the BaseCampWorkerMaxNum settings, why are changes un-affected on the server?
- Planned features in the future
- Software used
If you need support for this Docker image:
- Feel free to create a new issue.
- You can reference other issues if you're experiencing a similar problem via #issue-number.
- Follow the instructions and answer the questions of people who are willing to help you.
- Once your issue is resolved, please close it and please consider giving this repo and the Docker-Hub repository a star.
- Please note that any issue that has been inactive for a week will be closed due to inactivity.
Please avoid:
- Reusing or necroing issues. This can lead to spam and may harass participants who didn't agree to be part of your new problem.
- If this happens, we reserve the right to lock the issue or delete the comments, you have been warned!
To run this Docker image, you need a basic understanding of Docker, Docker-Compose, Linux, and Networking (Port-Forwarding/NAT).
Resource | 1-8 players | 8-12+ players |
---|---|---|
CPU | 4 CPU-Cores @ High GHz | 6-8 CPU Cores @ High GHz |
RAM | 8GB RAM Base + 2GB per player | 12GB RAM Base + 2GB per player |
Storage | 30GB | 30GB+ |
- Create a
game
sub-directory on your Docker node in your game-server-directory (Example:/srv/palworld
). Give it full permissions withchmod 777 game
or usechown -R 1000:1000 game/
. - Set up Port-Forwarding or NAT for the ports in the Docker-Compose file.
- Pull the latest version of the image with
docker pull jammsen/palworld-dedicated-server:latest
. - Set up your own docker-compose.yml as per your requirements. Refer to the Docker-Compose examples section and the Environment-Variables section for more information.
- Start the container via
docker-compose up -d && docker-compose logs -f
. Watch the log, if no errors occur you can close the logs with ctrl+c. - Happy gaming!
Important: In this section you will find a lot of environment variables to control your container-behavior and gameserver-settings. Due to the extensive control options, the settings are split into two parts for documentation: Container-Settings and Gameserver-Settings.
These settings control the behavior of the Docker container:
If you want to change the server settings via environment variables use the default value (
auto
) for the environment variableSERVER_SETTINGS_MODE
, otherwise change it tomanual
and edit the config file directly.
Variable | Description | Default value | Allowed values |
---|---|---|---|
TZ | Timezone used for time stamping server backups | Europe/Berlin | See TZ identifiers |
ALWAYS_UPDATE_ON_START | Updates the server on startup | true | false/true |
MULTITHREAD_ENABLED | Sets options for "Improved multi-threaded CPU performance" | true | false/true |
COMMUNITY_SERVER | Set to enabled, the server will appear in the Community-Serverlist. | true | false/true |
BACKUP_ENABLED | Backup function, creates backups in your game directory |
true | false/true |
BACKUP_CRON_EXPRESSION | Needs a Cron-Expression - See Cron expression | 0 * * * * (meaning every hour) | Cron-Expression |
SERVER_SETTINGS_MODE | Determines whether settings can be modified via environment variables or via file, except COMMUNITY_SERVER and MULTITHREAD_ENABLED ! |
auto |
auto : Settings are modified only by environment variables, manual edits will be ignoredmanual : Settings are modified only by editing the file directly, environment variables are ignored |
STEAMCMD_VALIDATE_FILES | Set to enabled SteamCMD will also validate the gameserver files, making sure nothing is corrupted and also overwrite any file changes of the source See https://developer.valvesoftware.com/wiki/SteamCMD#Downloading_an_App |
true | false/true |
The TZ
setting affects logging output and the backup function. TZ identifiers are a format for defining a timezone near you.
The BACKUP_CRON_EXPRESSION
setting affects the backup function. In a Cron-Expression, you define an interval for when to run jobs. This image uses Supercronic for crons, see https://github.com/aptible/supercronic#crontab-format or https://crontab-generator.org
This section lists all the settings currently adjustable via Docker environment variables, based on the order and contents of the DefaultPalWorldSettings.ini.
Information sources and credits to the following websites:
- Palworld Tech Guide for the game server documentation
- PalworldSettingGenerator for variable descriptions
Importtant: Please note that all of this is subject to change. The game is still in early access.
To change a setting, you can set the environment variable to the value you want. If the environment variable is not set or is blank, the default value will be used.
Variable | Game setting | Description | Default value | Allowed value |
---|---|---|---|---|
NETSERVERMAXTICKRATE | NetServerMaxTickRate | Changes the TickRate of the server, be very careful with this setting! | 120 | 30-120 |
DIFFICULTY | Difficulty | Choose one of the following:None Normal Difficult |
None | Enum |
DAYTIME_SPEEDRATE | DayTimeSpeedRate | Day time speed - Smaller number means shorter days | 1.000000 | Float |
NIGHTTIME_SPEEDRATE | NightTimeSpeedRate | Night time speed - Smaller number means shorter nights | 1.000000 | Float |
EXP_RATE | ExpRate | EXP rate | 1.000000 | Float |
PAL_CAPTURE_RATE | PalCaptureRate | Pal capture rate | 1.000000 | Float |
PAL_SPAWN_NUM_RATE | PalSpawnNumRate | Pal appearance rate | 1.000000 | Float |
PAL_DAMAGE_RATE_ATTACK | PalDamageRateAttack | Damage from pals multiplier | 1.000000 | Float |
PAL_DAMAGE_RATE_DEFENSE | PalDamageRateDefense | Damage to pals multiplier | 1.000000 | Float |
PLAYER_DAMAGE_RATE_ATTACK | PlayerDamageRateAttack | Damage from player multiplier | 1.000000 | Float |
PLAYER_DAMAGE_RATE_DEFENSE | PlayerDamageRateDefense | Damage to player multiplier | 1.000000 | Float |
PLAYER_STOMACH_DECREASE_RATE | PlayerStomachDecreaceRate | Player hunger depletion rate | 1.000000 | Float |
PLAYER_STAMINA_DECREACE_RATE | PlayerStaminaDecreaceRate | Player stamina reduction rate | 1.000000 | Float |
PLAYER_AUTO_HP_REGENE_RATE | PlayerAutoHPRegeneRate | Player auto HP regeneration rate | 1.000000 | Float |
PLAYER_AUTO_HP_REGENE_RATE_IN_SLEEP | PlayerAutoHpRegeneRateInSleep | Player sleep HP regeneration rate | 1.000000 | Float |
PAL_STOMACH_DECREACE_RATE | PalStomachDecreaceRate | Pal hunger depletion rate | 1.000000 | Float |
PAL_STAMINA_DECREACE_RATE | PalStaminaDecreaceRate | Pal stamina reduction rate | 1.000000 | Float |
PAL_AUTO_HP_REGENE_RATE | PalAutoHPRegeneRate | Pal auto HP regeneration rate | 1.000000 | Float |
PAL_AUTO_HP_REGENE_RATE_IN_SLEEP | PalAutoHpRegeneRateInSleep | Pal sleep health regeneration rate (in Palbox) | 1.000000 | Float |
BUILD_OBJECT_DAMAGE_RATE | BuildObjectDamageRate | Damage to structure multiplier | 1.000000 | Float |
BUILD_OBJECT_DETERIORATION_DAMAGE_RATE | BuildObjectDeteriorationDamageRate | Structure deterioration rate | 1.000000 | Float |
COLLECTION_DROP_RATE | CollectionDropRate | Gatherable items multiplier | 1.000000 | Float |
COLLECTION_OBJECT_HP_RATE | CollectionObjectHpRate | Gatherable objects HP multiplier | 1.000000 | Float |
COLLECTION_OBJECT_RESPAWN_SPEED_RATE | CollectionObjectRespawnSpeedRate | Gatherable objects respawn interval | 1.000000 | Float |
ENEMY_DROP_ITEM_RATE | EnemyDropItemRate | Dropped Items Multiplier | 1.000000 | Float |
DEATH_PENALTY | DeathPenalty | None : No lostItem : Lost item without equipmentItemAndEquipment : Lost item and equipmentAll : Lost All item, equipment, pal(in inventory) |
All | Enum |
ENABLE_PLAYER_TO_PLAYER_DAMAGE | bEnablePlayerToPlayerDamage | Allows players to cause damage to players | false | Boolean |
ENABLE_FRIENDLY_FIRE | bEnableFriendlyFire | Allow friendly fire | false | Boolean |
ENABLE_INVADER_ENEMY | bEnableInvaderEnemy | Enable invaders | true | Boolean |
ACTIVE_UNKO | bActiveUNKO | Enable UNKO | false | Boolean |
ENABLE_AIM_ASSIST_PAD | bEnableAimAssistPad | Enable controller aim assist | true | Boolean |
ENABLE_AIM_ASSIST_KEYBOARD | bEnableAimAssistKeyboard | Enable Keyboard aim assist | false | Boolean |
DROP_ITEM_MAX_NUM | DropItemMaxNum | Maximum number of drops in the world | 3000 | Integer |
DROP_ITEM_MAX_NUM_UNKO | DropItemMaxNum | Maximum number of UNKO drops in the world | 100 | Integer |
BASE_CAMP_MAX_NUM | BaseCampMaxNum | Maximum number of base camps | 128 | Integer |
BASE_CAMP_WORKER_MAXNUM | BaseCampWorkerMaxNum | Maximum number of workers | 15 | Integer |
DROP_ITEM_ALIVE_MAX_HOURS | DropItemAliveMaxHours | Time it takes for items to despawn in hours | 1.000000 | Float |
AUTO_RESET_GUILD_NO_ONLINE_PLAYERS | bAutoResetGuildNoOnlinePlayers | Automatically reset guild when no players are online | false | Bool |
AUTO_RESET_GUILD_TIME_NO_ONLINE_PLAYERS | AutoResetGuildTimeNoOnlinePlayers | Time to automatically reset guild when no players are online | 72.000000 | Float |
GUILD_PLAYER_MAX_NUM | GuildPlayerMaxNum | Max player of Guild | 20 | Integer |
PAL_EGG_DEFAULT_HATCHING_TIME | PalEggDefaultHatchingTime | Time(h) to incubate massive egg | 72.000000 | Float |
WORK_SPEED_RATE | WorkSpeedRate | Work speed multiplier | 1.000000 | Float |
IS_MULTIPLAY | bIsMultiplay | Enable multiplayer | false | Boolean |
IS_PVP | bIsPvP | Enable PVP | false | Boolean |
CAN_PICKUP_OTHER_GUILD_DEATH_PENALTY_DROP | bCanPickupOtherGuildDeathPenaltyDrop | Allow players from other guilds to pick up death penalty items | false | Boolean |
ENABLE_NON_LOGIN_PENALTY | bEnableNonLoginPenalty | Enable non-login penalty | true | Boolean |
ENABLE_FAST_TRAVEL | bEnableFastTravel | Enable fast travel | true | Boolean |
IS_START_LOCATION_SELECT_BY_MAP | bIsStartLocationSelectByMap | Enable selecting of start location | true | Boolean |
EXIST_PLAYER_AFTER_LOGOUT | bExistPlayerAfterLogout | Toggle for deleting players when they log off | false | Boolean |
ENABLE_DEFENSE_OTHER_GUILD_PLAYER | bEnableDefenseOtherGuildPlayer | Allows defense against other guild players | false | Boolean |
COOP_PLAYER_MAX_NUM | CoopPlayerMaxNum | Maximum number of players in a guild | 4 | Integer |
MAX_PLAYERS | ServerPlayerMaxNum | Maximum number of people who can join the server | 32 | Integer |
SERVER_NAME | ServerName | Server name | jammsen-docker-generated-###RANDOM### | Integer |
SERVER_DESCRIPTION | ServerDescription | Server description | Palworld-Dedicated-Server running in Docker by jammsen | String |
ADMIN_PASSWORD | server admin password | AdminPassword | adminPasswordHere | String |
SERVER_PASSWORD | AdminPassword | Set the server password. | serverPasswordHere | String |
PUBLIC_PORT | public port | Public port number | 8211 | Integer |
PUBLIC_IP | public ip or FQDN | Public IP or FQDN | String | |
RCON_ENABLED | RCONEnabled | Enable RCON - Use ADMIN_PASSWORD to login | false | Boolean |
RCON_PORT | RCONPort | Port number for RCON | 25575 | Integer |
REGION | Region | Area | String | |
USEAUTH | bUseAuth | Use authentication | true | Boolean |
BAN_LIST_URL | BanListURL | Which ban list to use | https://api.palworldgame.com/api/banlist.txt | String |
version: '3.9'
services:
palworld-dedicated-server:
#build: .
container_name: palworld-dedicated-server
image: jammsen/palworld-dedicated-server:latest
restart: unless-stopped
ports:
- target: 8211 # Gamerserver port inside of the container
published: 8211 # Gamerserver port on your host
protocol: udp
mode: host
- target: 25575 # RCON port inside of the container
published: 25575 # RCON port on your host
protocol: tcp
mode: host
environment:
- TZ=Europe/Berlin # Change this for logging and backup, see "Environment-Variables"
- ALWAYS_UPDATE_ON_START=true
- MULTITHREAD_ENABLED=true
- COMMUNITY_SERVER=true
- BACKUP_ENABLED=true
- BACKUP_CRON_EXPRESSION=0 * * * *
- STEAMCMD_VALIDATE_FILES=true
- SERVER_SETTINGS_MODE=auto # Change this to manual if you want to edit the config yourself
- NETSERVERMAXTICKRATE=120
- DIFFICULTY=None
- DAYTIME_SPEEDRATE=1.000000
- NIGHTTIME_SPEEDRATE=1.000000
- EXP_RATE=1.000000
- PAL_CAPTURE_RATE=1.000000
- PAL_SPAWN_NUM_RATE=1.000000
- PAL_DAMAGE_RATE_ATTACK=1.000000
- PAL_DAMAGE_RATE_DEFENSE=1.000000
- PLAYER_DAMAGE_RATE_ATTACK=1.000000
- PLAYER_DAMAGE_RATE_DEFENSE=1.000000
- PLAYER_STOMACH_DECREASE_RATE=1.000000
- PLAYER_STAMINA_DECREACE_RATE=1.000000
- PLAYER_AUTO_HP_REGENE_RATE=1.000000
- PLAYER_AUTO_HP_REGENE_RATE_IN_SLEEP=1.000000
- PAL_STOMACH_DECREACE_RATE=1.000000
- PAL_STAMINA_DECREACE_RATE=1.000000
- PAL_AUTO_HP_REGENE_RATE=1.000000
- PAL_AUTO_HP_REGENE_RATE_IN_SLEEP=1.000000
- BUILD_OBJECT_DAMAGE_RATE=1.000000
- BUILD_OBJECT_DETERIORATION_DAMAGE_RATE=1.000000
- COLLECTION_DROP_RATE=1.000000
- COLLECTION_OBJECT_HP_RATE=1.000000
- COLLECTION_OBJECT_RESPAWN_SPEED_RATE=1.000000
- ENEMY_DROP_ITEM_RATE=1.000000
- DEATH_PENALTY=All
- ENABLE_PLAYER_TO_PLAYER_DAMAGE=false
- ENABLE_FRIENDLY_FIRE=false
- ENABLE_INVADER_ENEMY=true
- ACTIVE_UNKO=false
- ENABLE_AIM_ASSIST_PAD=true
- ENABLE_AIM_ASSIST_KEYBOARD=false
- DROP_ITEM_MAX_NUM=3000
- DROP_ITEM_MAX_NUM_UNKO=100
- BASE_CAMP_MAX_NUM=128
- BASE_CAMP_WORKER_MAXNUM=15
- DROP_ITEM_ALIVE_MAX_HOURS=1.000000
- AUTO_RESET_GUILD_NO_ONLINE_PLAYERS=false
- AUTO_RESET_GUILD_TIME_NO_ONLINE_PLAYERS=72.000000
- GUILD_PLAYER_MAX_NUM=20
- PAL_EGG_DEFAULT_HATCHING_TIME=72.000000
- WORK_SPEED_RATE=1.000000
- IS_MULTIPLAY=false
- IS_PVP=false
- CAN_PICKUP_OTHER_GUILD_DEATH_PENALTY_DROP=false
- ENABLE_NON_LOGIN_PENALTY=true
- ENABLE_FAST_TRAVEL=true
- IS_START_LOCATION_SELECT_BY_MAP=true
- EXIST_PLAYER_AFTER_LOGOUT=false
- ENABLE_DEFENSE_OTHER_GUILD_PLAYER=false
- COOP_PLAYER_MAX_NUM=4
- MAX_PLAYERS=32
- SERVER_NAME=jammsen-docker-generated-###RANDOM###
- SERVER_DESCRIPTION=Palworld-Dedicated-Server running in Docker by jammsen
- ADMIN_PASSWORD=adminPasswordHere
- SERVER_PASSWORD=serverPasswordHere
- PUBLIC_PORT=8211
- PUBLIC_IP=
- RCON_ENABLED=true
- RCON_PORT=25575
- REGION=
- USEAUTH=true
- BAN_LIST_URL=https://api.palworldgame.com/api/banlist.txt
volumes:
- ./game:/palworld
Open a shell into your container via docker exec -ti palworld-dedicated-server bash
, then you can run commands against the gameserver via the command rcon
or rconcli
$:~/steamcmd$ rcon showplayers
name,playeruid,steamid
$:~/steamcmd$ rcon info
Welcome to Pal Server[v0.1.3.0] jammsen-docker-generated-20384
$:~/steamcmd$ rcon save
Complete Save
Important:
- All RCON-Commands can be research here: https://tech.palworldgame.com/server-commands
Questions? See What do the parameters in the entrypoint for RCON mean
You can run this `docker exec -ti palworld-dedicated-server bash' or you could navigate to the "Stacks" tab in Portainer, select your stack, and click on the container name. Then click on the "Exec console" button.
You can run this docker exec -ti palworld-dedicated-server cat /palworld/Pal/Saved/Config/LinuxServer/PalWorldSettings.ini
and it will show you the config inside the container.
Errors like [S_API FAIL] Tried to access Steam interface SteamUser021 before SteamAPI_Init succeeded.
are safe to ignore.
You can try to insert in your docker-compose file this parameter platform: linux/amd64
at the palworld service. This isnt a special fix for Apple silicon, but to run on other than x86 hosts. The support for arm exists only by enforcing x86 emulation, if that isnt to host already. Rosetta is doing the translation/emulation.
It is a confirm bug, that changing BaseCampWorkerMaxNum
in the PalWorldSettings.ini
has no affect on the server. There are tools out there to help with this, like this one: https://github.com/legoduded/palworld-worldoption
PLEASE NOTE that adding WorldOption.sav
will breaking PalWorldSetting.ini
and if that happens all the other settings won't be changeable anymore unless that specific tool is used everytime.
- Feel free to suggest something
- CM2Network SteamCMD - Debian-based (Officially recommended by Valve - https://developer.valvesoftware.com/wiki/SteamCMD#Docker)
- Supercronic - https://github.com/aptible/supercronic
- rcon-cli - https://github.com/gorcon/rcon-cli
- Palworld Dedicated Server (APP-ID: 2394010 - https://steamdb.info/app/2394010/config/)