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# Conflicts: # UI/EmuScreen.cpp
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// Copyright (c) 2016- PPSSPP Project. | ||
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// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, version 2.0 or later versions. | ||
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// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License 2.0 for more details. | ||
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// A copy of the GPL 2.0 should have been included with the program. | ||
// If not, see http://www.gnu.org/licenses/ | ||
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// Official git repository and contact information can be found at | ||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. | ||
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#include "gfx_es2/draw_buffer.h" | ||
#include "thin3d/thin3d.h" | ||
#include "ui/ui_context.h" | ||
#include "ui/view.h" | ||
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#include "DebugVisVulkan.h" | ||
#include "Common/Vulkan/VulkanMemory.h" | ||
#include "Common/Vulkan/VulkanImage.h" | ||
#include "GPU/Vulkan/GPU_Vulkan.h" | ||
#include "GPU/Vulkan/VulkanUtil.h" | ||
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void DrawAllocatorVis(UIContext *ui, GPUInterface *gpu) { | ||
if (!gpu) { | ||
return; | ||
} | ||
using namespace Draw; | ||
const int padding = 10; | ||
const int columnWidth = 256; | ||
const int starty = padding * 8; | ||
int x = padding; | ||
int y = starty; | ||
int w = columnWidth; // We will double this when actually drawing to make the pixels visible. | ||
ui->End(); | ||
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ui->Begin(); | ||
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GPU_Vulkan *gpuVulkan = static_cast<GPU_Vulkan *>(gpu); | ||
VulkanDeviceAllocator *alloc = gpuVulkan->GetTextureCache()->GetAllocator(); | ||
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std::vector<Draw::Texture *> texturesToDelete; | ||
for (int i = 0; i < alloc->GetSlabCount(); i++) { | ||
std::vector<uint8_t> usage = alloc->GetSlabUsage(i); | ||
int h = ((int)usage.size() + w - 1) / w; | ||
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if (y + h + padding > ui->GetBounds().h) { | ||
y = starty; | ||
x += columnWidth + padding; | ||
} | ||
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std::vector<uint8_t> initData(w * h * 4); | ||
uint32_t *wideData = (uint32_t *)initData.data(); | ||
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// Convert to nice colors. If we really wanted to save on memory, we could use a 16-bit texture... | ||
for (int j = 0; j < usage.size(); j++) { | ||
switch (usage[j]) { | ||
case 0: wideData[j] = 0xFF333333; break; | ||
case 1: wideData[j] = 0xFF33FF33; break; | ||
case 2: wideData[j] = 0xFF3333FF; break; | ||
default: wideData[j] = 0xFFFF00FF; break; // Magenta - if you see this, need to add more cases. | ||
} | ||
} | ||
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Draw::TextureDesc desc{}; | ||
desc.width = w; | ||
desc.height = h; | ||
desc.depth = 1; | ||
desc.format = Draw::DataFormat::R8G8B8A8_UNORM; | ||
desc.mipLevels = 1; | ||
desc.type = Draw::TextureType::LINEAR2D; | ||
desc.initData.push_back(initData.data()); | ||
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Draw::DrawContext *draw = ui->GetDrawContext(); | ||
Draw::Texture *tex = draw->CreateTexture(desc); | ||
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UI::Drawable white(0xFFFFFFFF); | ||
draw->BindTexture(0, tex); | ||
ui->Draw()->Rect(x, y, w, h, 0xFFFFFFFF); | ||
ui->Flush(); | ||
texturesToDelete.push_back(tex); | ||
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y += h + padding; | ||
} | ||
ui->Flush(); | ||
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for (auto iter : texturesToDelete) | ||
iter->Release(); | ||
} |
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Original file line number | Diff line number | Diff line change |
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// Copyright (c) 2016- PPSSPP Project. | ||
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||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, version 2.0 or later versions. | ||
|
||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License 2.0 for more details. | ||
|
||
// A copy of the GPL 2.0 should have been included with the program. | ||
// If not, see http://www.gnu.org/licenses/ | ||
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// Official git repository and contact information can be found at | ||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. | ||
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#pragma once | ||
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#include "thin3d/thin3d.h" | ||
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class GPUInterface; | ||
class UIContext; | ||
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// gpu MUST be an instance of GPU_Vulkan. If not, will definitely crash. | ||
void DrawAllocatorVis(UIContext *ui, GPUInterface *gpu); |
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