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Merge pull request #25 from RainRat/dev
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fix typos
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DennisSoemers authored Apr 10, 2024
2 parents 0fea138 + e428a01 commit 3fa1421
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Showing 8 changed files with 9 additions and 9 deletions.
4 changes: 2 additions & 2 deletions Common/res/lud/board/race/reach/There and Back.lud
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(metadata
(info
{
(description "There and Back is a casual first-to-the-bar racing game with captures played on a peforated board.")
(description "There and Back is a casual first-to-the-bar racing game with captures played on a perforated board.")
(rules "Be the first player to send one of your pieces across the board from your starting cells and return.

Turns alternate.
On your turn either
-- slide a piece in one of the 4 forward directions (two othogonal, two diagonal) without capture, or
-- slide a piece in one of the 4 forward directions (two orthogonal, two diagonal) without capture, or
-- capture any adjacent enemy piece using a Chess King move.

When a piece reaches the opposite edge (marked with a line of your color), it is crowned, and its allowed direction of movement is reversed.
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2 changes: 1 addition & 1 deletion Common/res/lud/board/space/territory/Paintscape.lud
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A short balancing phase then ensues:

One player swaps the position of any number of stones with a tile. That is, for 0, 1, 2, 3, or 4 of the stones, swap its position with any tile.
When all stones have been swapped, or the swapping player passes, indicating that they do not wish to swap any more stones, the other player choses to play first as Black or second as White in the proper playing phase.
When all stones have been swapped, or the swapping player passes, indicating that they do not wish to swap any more stones, the other player chooses to play first as Black or second as White in the proper playing phase.
(To show the button for swapping in Ludii, you might have to click the three dots next to the pass button.)

The balancing phase can be skipped by new players, or you can agree on a fixed setup for the 4 initial stones.
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2 changes: 1 addition & 1 deletion Common/res/lud/puzzle/planning/Lam Turki.lud
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(info
{
(description "Lam Turki is a solitaire game played in India. Played on a board shaped like a five-pointed star, the player attempts to remove all of the pieces from the board,")
(rules "The board is a five-pointed star. The player has nine pieces. In the first phase, the player attempts to place all the pieces on the board. The player choses a point, then moves the piece two spaces in a straight line. The piece may move through a spot occupied by another piece, but must land on an empty space. Once all of the pieces are placed in this way, the player captures a piece on the board by hopping over with another one of the pieces to an empty space on the opposite side of the piece to be captured. The goal is to capture all of the pieces except one.")
(rules "The board is a five-pointed star. The player has nine pieces. In the first phase, the player attempts to place all the pieces on the board. The player chooses a point, then moves the piece two spaces in a straight line. The piece may move through a spot occupied by another piece, but must land on an empty space. Once all of the pieces are placed in this way, the player captures a piece on the board by hopping over with another one of the pieces to an empty space on the opposite side of the piece to be captured. The goal is to capture all of the pieces except one.")
(source "Hora 1933: 6-7.")
(id "916")
(version "1.3.12")
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2 changes: 1 addition & 1 deletion Common/res/lud/puzzle/planning/Nao Gutiya Baithaneka.lud
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(info
{
(description "Nao Gutiya Baithaneka is a solitaire game played in the Bihar region of India. The player attempts to place nine pieces on a star-shaped board with a distinct pattern of moves.")
(rules "The board is a five-pointed star. The player has nine pieces. The player attempts to place all the pieces on the board. The player choses a point, then moves the piece two spaces in a straight line. The piece may move through a spot occupied by another piece, but must land on an empty space. The player wins by successfully placing all nine pieces.
(rules "The board is a five-pointed star. The player has nine pieces. The player attempts to place all the pieces on the board. The player chooses a point, then moves the piece two spaces in a straight line. The piece may move through a spot occupied by another piece, but must land on an empty space. The player wins by successfully placing all nine pieces.
")
(source "Das Gupta 1935: 415-416.")
(id "919")
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2 changes: 1 addition & 1 deletion Common/res/lud/puzzle/planning/Pentalpha.lud
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(info
{
(description "Pentalpha is a solitaire game played on Crete in the early twentieth century. ")
(rules "The board is a five-pointed star. The player has nine pieces. The player attempts to place all the pieces on the board. The player choses a point, then moves the piece two spaces in a straight line. The piece may move through a spot occupied by another piece, but must land on an empty space. The player wins by successfully placing all nine pieces.
(rules "The board is a five-pointed star. The player has nine pieces. The player attempts to place all the pieces on the board. The player chooses a point, then moves the piece two spaces in a straight line. The piece may move through a spot occupied by another piece, but must land on an empty space. The player wins by successfully placing all nine pieces.
")
(source "Murray 1951: 28.")
(id "917")
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(metadata
(info
{
(description "Mak Khom is a two-row mancala-style baord game played in Thailand in the nineteenth century.")
(description "Mak Khom is a two-row mancala-style board game played in Thailand in the nineteenth century.")
(useFor "Ruleset/Historical Information (Incomplete)" (rules "2x7 board. Seven counters in each hole. Sowing occurs in an anti-clockwise direction. In the first move, each player takes the contents of the leftmost hole and sows them except for the last counter, which is set aside. When sowing, players may take the entire contents of a hole, or only part of them. The players agree on a number of counters which need to be captured in order to win."))
(useFor "Ruleset/Historical Information (Incomplete)" (source "DLp evidence."))
(useFor "Ruleset/Historical Information (Incomplete)" (id "987"))
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Third row: Roso (x2): moves up to two spaces diagonally forward or orthogonally backward, promotes to Komari which moves any distance diagonally backward or orthogonally forward, placed in front of (outer) Dosho; Shincho (x2): moves one space orthogonally, placed in front of Gasho; Moyu (x2), moves one space diagonally or orthogonally backward, promoted to Hon'yu, which moves any distance diagonally, horizontally, or jumps to the second space diagonally forward, placed in front of Dosho (inner); Akuro (x2): moves one space diagonally or orthogonally forward, promoted piece moves any distance diagonally or orthongally backward or forward, placed in front of Mohyo; Kirin (x1): jumps to the second space orthogonally or moves one space diagonally, promotes to Shishi which moves one space in any direction and moves twice in one turn or may jump to the second space, placed in front of left Moko; Shishi (x1): which moves one space in any direction and moves twice in one turn or may jump to the second space, placed in front of Suizo; Hoo (x1): jumps to the second space diagonally or moves one space horizontally, promotes to Honno which moves any distance in all directions, placed to the right of Shishi.

Fourth row: Roba (x2): jumps to the secon space forward and backward orthogonally or moves one space horizontally, does not promote, placed in front of Honsha; Keima (x2): knight move, no promotion, place in front of Myojin; Mogyu (x2): moves orthogonally up to two spaces, placed in front of Weikei; Hiryu (x2): moves diagonally up to two spaces, placed in front of Banja and Garyu; Rasetsu (x1): moves up to three spaces diagonally forward or one space horizontally or orthogonally backward, no promotion, placed next to left Hiryu; Rikshi (x1): moves up to three spaces diagonally or one space horizontally, placed next to Rusetsu, Komainu (x1): moves up to three spaces in any direction, placed next to Rikshi; Kongo (x1): moves up to three spaces orthogonally or one space diagonally forward, placed next to Komainu; Yasha (x1): moves up to five spaces orthogonally or up to two diagonally, placed next to Kongo.
Fourth row: Roba (x2): jumps to the second space forward and backward orthogonally or moves one space horizontally, does not promote, placed in front of Honsha; Keima (x2): knight move, no promotion, place in front of Myojin; Mogyu (x2): moves orthogonally up to two spaces, placed in front of Weikei; Hiryu (x2): moves diagonally up to two spaces, placed in front of Banja and Garyu; Rasetsu (x1): moves up to three spaces diagonally forward or one space horizontally or orthogonally backward, no promotion, placed next to left Hiryu; Rikshi (x1): moves up to three spaces diagonally or one space horizontally, placed next to Rusetsu, Komainu (x1): moves up to three spaces in any direction, placed next to Rikshi; Kongo (x1): moves up to three spaces orthogonally or one space diagonally forward, placed next to Komainu; Yasha (x1): moves up to five spaces orthogonally or up to two diagonally, placed next to Kongo.

Fifth Row: Hisha (x2): moves any distance orthogonally, promotes to Ryuo which moves any distance orthogonally or one space diagonally; Sasha (x1): moves any distance orthogonally forward, diagonally forward right, diagonally back left, or orthogonally left, placed next to left Hisha; Usha (x1): moves any distance forward orthogonally, diagonally forward to the left, diagonally back right, or orthogonally right, place next to right Hisha; Ogyo (x2): moves any distance horizontally or one space orthogonally forward or backward, promoted piece moves any distance in all directions except orthogonally forward; Ohi (x2): moves any distance horizontally or one space diagonally, placed next to Ogyo; Shugyo (x2): moves any distance orthogonally forward or backward or one space horizontally, promotes to Higyu which moves any distance in all directions, placed next to Ohi; Kakugyo (x2): moves any distance diagonally, promotes to Ryuma which moves up to two spaces forward orthogonally or any distance in any other direction, placed next to Shugyo; Ryume (x2): moves any distance diagonally or one space orthogonally, promotes to Kakuo which moves up to two spaces forward orthogonally or any distance in any other direction, placed next to Kakugyo; Ryuo (x2): moves any distance orthogonally or one space diagonally, promotes to Hiju which moves any distance orthogonally or up to two spaces forward diagonally, placed next to Ryume; Makatsu (x1): moves any distance diagonally and may make one perpendicular turn and continue moving during its move, placed next to left Ryuo; Honno (x1): moves any distance in all directions, placed next to Makatsu; Kogyo (x1): moves any distance orthogonally, may make one perpendicular turn and continue moving during its move, placed next to Honno.

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(info
{
(description "Wa Shogi is a large version of Shogi played in Japan. This version was reported in a manuscript that was known to exist in 1834, but the exact date that it was authored is unknown.")
(rules "11x11 board. Pieces for each player are as follows: Gissha (x1): moves any distance orthogonally forward, promotes to Sengyu, which moves one space in any direction, begins in left corner; Moken (x1): moves on space in any direction except orthogonally forward or diagonally back, promoted to Moro, which moves one space in any direction except diagonally back, begins to right of Gissha; Uko (x1): moves one space orthogonally forwar or diagonally back, promotes to Hiyo, which moves any distance diagonally, begins to the right of Moken; Ganhi (x1): moves one space diagonally or forward orthogonally, promotes to En'u which moves any distance horizontally or one space orthogonally forward or back, begins to the right of the Uke; Moro (x1): moves one space in any direction except diagonally backward, promotes to Yugan which moves one space in any direction, begins to the right of the Ganhi; Kakugyoku (x1): moves one space in any direction, no promotion, begins to the right of Moro; Moroku (x1): moves one space diagonally or one space orthogonally backward, promotes to Gyocho, which moves one space in any direction except orthogonally backward, begins to the right of the Kakugyoku; Keihi (x1): moves one space diagonally forward or orthogonally backward, promotes to En'yo which moves any distance orthogonally forward or backward or one space diagonally forward or orthogonally backward, begins to the right of the Moroku; Shigyo (x1): moves one space orthogonally forward or diagonally backward, promotes to Unju which moves any distance orthogonally forward or backward, diagonally forward up to three spaces, or one space orthogonally horizontal or diagonally backward, begins to the right of Keihi; Toen (x1): moves one space diagonally, promotes to Moroku which moves one space diagonally or orthogonally forward, begins to the right of Shigyo; Fuma (x1): moves any distance orthogonally forward or up to two spaces diagonally backward, promotes to Temma, which moves up to three spaces diagonally, beings in right corner; Hiyo (x1): moves any distance diagonally or one space orthogonally forward, promotes to Keiyo which moves any distance orthogonally forward or backward, or one space diagonally or orthogonally horizontal, begins in front of Moken; En'u (x1): moves any distance orthogonally horizontal, or one space orthogonally forward or backward, promotes to Engyo, which moves any distance orthogonally, beings in front of Kakugyoku; Unju (x1): moves any distance forward or backward orthogonally, up to three spaces diagonally, or one space diagonally backward or orthogonally horizontal, begins in front of Toen; Jakufu (x11): move one space forward orthogonally, promotes to Kincho, which moves one space in any direction except diagonally backward, begins in the three spaces in the third row on the left, in the center, and on the right, and one in front of the Inko and one in front of the Soto; Inko (x1): moves one space orthogonally forward or backward or diagonally up to two sapces, no promotion, begins to the right of the three leftmost Jakufu; Soto (x1): moves one space orthogonally forward or backward or diagonally backward one space or any distance forward, no promotion, begins to the left of the rightmost three Jakufu.")
(rules "11x11 board. Pieces for each player are as follows: Gissha (x1): moves any distance orthogonally forward, promotes to Sengyu, which moves one space in any direction, begins in left corner; Moken (x1): moves on space in any direction except orthogonally forward or diagonally back, promoted to Moro, which moves one space in any direction except diagonally back, begins to right of Gissha; Uko (x1): moves one space orthogonally forward or diagonally back, promotes to Hiyo, which moves any distance diagonally, begins to the right of Moken; Ganhi (x1): moves one space diagonally or forward orthogonally, promotes to En'u which moves any distance horizontally or one space orthogonally forward or back, begins to the right of the Uke; Moro (x1): moves one space in any direction except diagonally backward, promotes to Yugan which moves one space in any direction, begins to the right of the Ganhi; Kakugyoku (x1): moves one space in any direction, no promotion, begins to the right of Moro; Moroku (x1): moves one space diagonally or one space orthogonally backward, promotes to Gyocho, which moves one space in any direction except orthogonally backward, begins to the right of the Kakugyoku; Keihi (x1): moves one space diagonally forward or orthogonally backward, promotes to En'yo which moves any distance orthogonally forward or backward or one space diagonally forward or orthogonally backward, begins to the right of the Moroku; Shigyo (x1): moves one space orthogonally forward or diagonally backward, promotes to Unju which moves any distance orthogonally forward or backward, diagonally forward up to three spaces, or one space orthogonally horizontal or diagonally backward, begins to the right of Keihi; Toen (x1): moves one space diagonally, promotes to Moroku which moves one space diagonally or orthogonally forward, begins to the right of Shigyo; Fuma (x1): moves any distance orthogonally forward or up to two spaces diagonally backward, promotes to Temma, which moves up to three spaces diagonally, beings in right corner; Hiyo (x1): moves any distance diagonally or one space orthogonally forward, promotes to Keiyo which moves any distance orthogonally forward or backward, or one space diagonally or orthogonally horizontal, begins in front of Moken; En'u (x1): moves any distance orthogonally horizontal, or one space orthogonally forward or backward, promotes to Engyo, which moves any distance orthogonally, beings in front of Kakugyoku; Unju (x1): moves any distance forward or backward orthogonally, up to three spaces diagonally, or one space diagonally backward or orthogonally horizontal, begins in front of Toen; Jakufu (x11): move one space forward orthogonally, promotes to Kincho, which moves one space in any direction except diagonally backward, begins in the three spaces in the third row on the left, in the center, and on the right, and one in front of the Inko and one in front of the Soto; Inko (x1): moves one space orthogonally forward or backward or diagonally up to two sapces, no promotion, begins to the right of the three leftmost Jakufu; Soto (x1): moves one space orthogonally forward or backward or diagonally backward one space or any distance forward, no promotion, begins to the left of the rightmost three Jakufu.")
(source "DLP evidence.")
(id "1340")
(version "1.3.12")
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