lara: fix jump-twist interruptions #933
Merged
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Resolves #932.
Checklist
Description
The gravity check added as part of #890 was failing in some cases because there is a 4 frame window at the start of the jumping animation where gravity is zero, so if roll was pressed here the jump would be cancelled.
The changes here now reflect tomb3 (aside from the additional twist inputs, but that will be covered separately against #931).
@aredfan has done some additional animation testing with me on this build as follows to be thorough: