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tr2/flares: fix flare effects in shallow water #2137

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merged 1 commit into from
Dec 28, 2024

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@lahm86 lahm86 commented Dec 28, 2024

Resolves #1590.

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  • I have read the coding conventions
  • I have added a changelog entry about what my pull request accomplishes, or it is an internal change

Description

This ensures we test water height at a flare's exact position rather than using Lara's general room number, so to determine if bubbles should spawn and how to play sound effects.

@lahm86 lahm86 added OG bug A bug in original game TR2 labels Dec 28, 2024
@lahm86 lahm86 self-assigned this Dec 28, 2024
@lahm86 lahm86 requested review from a team as code owners December 28, 2024 10:21
@lahm86 lahm86 requested review from rr-, walkawayy and aredfan and removed request for a team December 28, 2024 10:21
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github-actions bot commented Dec 28, 2024

This ensures we test water height at a flare's exact positions rather
than using Lara's general room number, so to determine if bubbles
should spawn and how to play sound effects.

Resolves LostArtefacts#1590.
@lahm86 lahm86 force-pushed the issue-1590-fix-flare-fx branch from 57b4f24 to a056e29 Compare December 28, 2024 10:26
@lahm86 lahm86 merged commit c6bb509 into LostArtefacts:develop Dec 28, 2024
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@lahm86 lahm86 deleted the issue-1590-fix-flare-fx branch December 28, 2024 12:36
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OG bug A bug in original game TR2
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OG bug: If Lara is standing in 2 clicks of water while holding a flare, bubbles appear above the water
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