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TRX bug: varying behaviour of HUD pickups if the inventory/pause screens is opened #2319

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aredfan opened this issue Jan 16, 2025 · 0 comments · Fixed by #2322
Closed

TRX bug: varying behaviour of HUD pickups if the inventory/pause screens is opened #2319

aredfan opened this issue Jan 16, 2025 · 0 comments · Fixed by #2322
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TR1 TR2 TRX bug A bug with TRX

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@aredfan
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aredfan commented Jan 16, 2025

The OG behaviour of HUD sprites is it pauses when the inventory is open, and resumes displaying when the inventory is closed. With that in mind, I've created these tables to help outline the issue with sprite and 3d pickups in both TRX games.


Inventory

Game Pickup type Does the HUD pickup pause when the inventory is open? Regression since
TR1 sprite no 4.1
TR1 3d partially* 2.16
TR2 sprite no 0.6
TR2 3d no 0.6

Pause screen

Game Pickup type Does the HUD pickup pause when the game is paused? Regression since
TR1 sprite no 4.1
TR1 3d partially* 4.1
TR2 sprite yes ✓ N/A
TR2 3d yes ✓ N/A

*Opening the inventory/pause screens doesn't exactly pause the 3d pickup, it merely stops at the next part of the animation. Try pausing when the pickup is still moving into the screen, when it's rotating, and when it's moving away from the screen to see what I mean.

@aredfan aredfan added TR1 TR2 TRX bug A bug with TRX labels Jan 16, 2025
@rr- rr- moved this to Ready in TRX Dev tracker Jan 16, 2025
@rr- rr- self-assigned this Jan 17, 2025
@rr- rr- moved this from Ready to In progress in TRX Dev tracker Jan 17, 2025
rr- added a commit that referenced this issue Jan 17, 2025
@rr- rr- mentioned this issue Jan 17, 2025
3 tasks
@rr- rr- closed this as completed in #2322 Jan 17, 2025
rr- added a commit that referenced this issue Jan 17, 2025
@github-project-automation github-project-automation bot moved this from In progress to Done in TRX Dev tracker Jan 17, 2025
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Labels
TR1 TR2 TRX bug A bug with TRX
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