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Sprite sequences cause weird meshes to appear #2310

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rr- opened this issue Jan 16, 2025 · 0 comments · Fixed by #2311
Closed

Sprite sequences cause weird meshes to appear #2310

rr- opened this issue Jan 16, 2025 · 0 comments · Fixed by #2311
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Data Requires injecting content / files that are not a part of the original game OG bug A bug in original game TR1 TR2 TRX bug A bug with TRX

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rr- commented Jan 16, 2025

image
Seen in custom levels, originally reported by Brad on Discord.
TombEditor expands the static objects to pretend to be a part of the level geometry, but also leaves them hanging around in the room data so that they can still participate in collision tests. Later on, the sprite sequencer overrides this information with different meshes, causing the visual glitches shown above. The level looks fine inside TRView.

@rr- rr- added TRX bug A bug with TRX OG bug A bug in original game Data Requires injecting content / files that are not a part of the original game TR2 TR1 labels Jan 16, 2025
@rr- rr- self-assigned this Jan 16, 2025
@rr- rr- moved this to Ready in TRX Dev tracker Jan 16, 2025
rr- added a commit that referenced this issue Jan 16, 2025
@rr- rr- mentioned this issue Jan 16, 2025
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rr- added a commit that referenced this issue Jan 16, 2025
rr- added a commit that referenced this issue Jan 17, 2025
@rr- rr- closed this as completed in #2311 Jan 17, 2025
@github-project-automation github-project-automation bot moved this from Ready to Done in TRX Dev tracker Jan 17, 2025
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Labels
Data Requires injecting content / files that are not a part of the original game OG bug A bug in original game TR1 TR2 TRX bug A bug with TRX
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