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Does not occur in 4.4
Occurs in 4.5, 4.6, 4.7, 4.7.1, and dev releases thereafter.
When 'Fix sprite animations' is enabled, a bug will trigger after progressing to level 10 from either level 8 and 9, where item and ammo values with digits between 2-5 in any column appear to cycle upwards and loop between this range of numbers quickly and indefinitely.
To reproduce:
1: /play 8 OR /play 9
2: /play 10
3: /give all
4: Equip the shotgun and observe the ammo counter
This behaviour is observed both in the inventory and open play UI.
Special items such as keys are also affected (/give key *5)
The stopwatch stats UI appears to be unaffected, though I only checked that in the latest dev -454-g66b5a13.
The text was updated successfully, but these errors were encountered:
This ensures that if a static was previously used as an animating
sprite (with a negative mesh count) it will be reset to 1 on the
next load.
ResolvesLostArtefacts#2309.
This ensures that if a static was previously used as an animating
sprite (with a negative mesh count) it will be reset to 1 on the
next load.
ResolvesLostArtefacts#2309.
Does not occur in 4.4
Occurs in 4.5, 4.6, 4.7, 4.7.1, and dev releases thereafter.
When 'Fix sprite animations' is enabled, a bug will trigger after progressing to level 10 from either level 8 and 9, where item and ammo values with digits between 2-5 in any column appear to cycle upwards and loop between this range of numbers quickly and indefinitely.
To reproduce:
1: /play 8 OR /play 9
2: /play 10
3: /give all
4: Equip the shotgun and observe the ammo counter
This behaviour is observed both in the inventory and open play UI.
Special items such as keys are also affected (/give key *5)
The stopwatch stats UI appears to be unaffected, though I only checked that in the latest dev -454-g66b5a13.
The text was updated successfully, but these errors were encountered: