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TR2X bug: console logs incorrectly reports additional enemies gone #1995

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aredfan opened this issue Dec 9, 2024 · 0 comments · Fixed by #2041
Closed

TR2X bug: console logs incorrectly reports additional enemies gone #1995

aredfan opened this issue Dec 9, 2024 · 0 comments · Fixed by #2041
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TR2 TRX bug A bug with TRX

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@aredfan
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aredfan commented Dec 9, 2024

Regression since: 0.3


If the /kill all command is used more than once in a level - the console logs reports some additional enemies as gone if they are pre-spawned. This issue occurs in levels 11 and 17, in relation to black skidoos and presumably the dragon.

In level 11, after said command is used twice, when Lara triggers a single black skidoo, the "enemies gone" log is reduced from 4 to 3.

Before:
20241209_172042_Tibetan_Foothills
After:
20241209_175952_Tibetan_Foothills

@aredfan aredfan added TRX bug A bug with TRX TR2 labels Dec 9, 2024
@rr- rr- moved this to Ready in TRX Dev tracker Dec 9, 2024
@lahm86 lahm86 self-assigned this Dec 14, 2024
@lahm86 lahm86 moved this from Ready to In progress in TRX Dev tracker Dec 14, 2024
lahm86 added a commit to lahm86/TRX that referenced this issue Dec 14, 2024
This sets the skidoo driver's HP to DONT_TARGET after using the kill
cheat, and updates Lara's test for which enemies to include to ignore
anything with zero or negative HP, which resolves the issue of being
able to cheat-kill the dragon multiple times.

Resolves LostArtefacts#1995.
@lahm86 lahm86 closed this as completed in f39d13b Dec 14, 2024
@github-project-automation github-project-automation bot moved this from In progress to Done in TRX Dev tracker Dec 14, 2024
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