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Feature request: Add ONWATER_TO_STAND_MEDIUM animation from TR2+ #1538

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rondeeno opened this issue Sep 23, 2024 · 0 comments · Fixed by #1689
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Feature request: Add ONWATER_TO_STAND_MEDIUM animation from TR2+ #1538

rondeeno opened this issue Sep 23, 2024 · 0 comments · Fixed by #1689
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Data Requires injecting content / files that are not a part of the original game Enhancement Improvement of an existing feature TR1
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@rondeeno
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rondeeno commented Sep 23, 2024

TR1 only has the ONWATER_TO_STAND_HIGH animation (used when Lara climbs out of water), which looks fine when the floor is one-click above the water surface, but looks a bit janky when they're the same height, like in the flooded statue room in Sanctuary of the Scion (seen here).

@rr- rr- added Data Requires injecting content / files that are not a part of the original game Enhancement Improvement of an existing feature Priority: medium labels Sep 24, 2024
@rr- rr- added this to the 4.5 milestone Sep 24, 2024
@lahm86 lahm86 self-assigned this Sep 29, 2024
@rr- rr- added the TR1 label Oct 3, 2024
@rr- rr- moved this to Backlog in TRX Dev tracker Oct 3, 2024
@rr- rr- moved this from Backlog to Ready in TRX Dev tracker Oct 3, 2024
@lahm86 lahm86 moved this from Ready to In progress in TRX Dev tracker Oct 8, 2024
lahm86 added a commit to lahm86/TRX that referenced this issue Oct 8, 2024
This injects the TR2 exit water to "medium" height animation.

Resolves LostArtefacts#1538.
@lahm86 lahm86 moved this from In progress to In review in TRX Dev tracker Oct 8, 2024
@lahm86 lahm86 closed this as completed in a9fd434 Oct 8, 2024
@github-project-automation github-project-automation bot moved this from In review to Done in TRX Dev tracker Oct 8, 2024
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Data Requires injecting content / files that are not a part of the original game Enhancement Improvement of an existing feature TR1
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