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tr1/data: inject Khamoon trapdoor triggers
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This injects dummy triggers in rooms 10 and 18 for trapdoors 33 and 34
in City of Khamoon.

Part of #1744.
lahm86 authored and rr- committed Oct 24, 2024

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Binary file modified data/tr1/ship/data/injections/khamoon_fd.bin
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1 change: 1 addition & 0 deletions docs/tr1/CHANGELOG.md
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- added support for wading, similar to TR2+ (#1537)
- fixed missing pushblock SFX in Natla's Mines (#1714)
- fixed crash reports not working in certain circumstances (#1738)
- fixed missing trapdoor triggers in City of Khamoon (#1744)
- improved enemy item drops by supporting the TR2+ approach of having drops defined in level data (#1713)
- improved Italian localization for the Config Tool

2 changes: 1 addition & 1 deletion docs/tr1/README.md
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@@ -444,7 +444,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
- **St. Francis' Folly**: moved the music trigger for track 3 in room 4 behind the Neptune door, and restored track 15 to play after using the 4 keys
- **The Cistern**: missing trigger in room 56 which could result in a softlock
- **Tomb of Tihocan**: missing trigger in room 62 for enemy 34
- **City of Khamoon**: incorrect trapdoor trigger types in rooms 31 and 34
- **City of Khamoon**: incorrect trapdoor trigger types in rooms 31 and 34, and missing trapdoor triggers in rooms 10 and 18
- **Obelisk of Khamoon**: missing switch trigger type in room 66
- **Natla's Mines**: incorrect flipmap indices in room 85
- **Atlantean Stronghold**: fixed poorly configured portals between rooms 74 and 12

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