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debugging the debugging
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LocoNeko committed Apr 30, 2020
1 parent 5e8fa58 commit 7d64d9f
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2 changes: 1 addition & 1 deletion Source/HarmonyPatches.cs
Original file line number Diff line number Diff line change
Expand Up @@ -184,7 +184,7 @@ public static void Postifx(ref float __result, WorldGrid __instance, ref int fro
WorldComponent_RoadBuildingState f = Find.World.GetComponent(typeof(WorldComponent_RoadBuildingState)) as WorldComponent_RoadBuildingState;
if (f.debugCost_GetRoadMovementDifficultyMultiplier++ % 1000 == 0)
{
RoadsOfTheRim.DebugLog("debugCost_GetRoadMovementDifficultyMultiplier called " + f.debugCost_CalculatedMovementDifficultyAt + " times");
RoadsOfTheRim.DebugLog("debugCost_GetRoadMovementDifficultyMultiplier called " + f.debugCost_GetRoadMovementDifficultyMultiplier + " times");
}

for (int i = 0; i < roads.Count; i++)
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Binary file modified v1.1/Assemblies/RoadsOfTheRim.dll
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