Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add: Event The Ninja Scrolls: Azur Flash (event_20231123_cn) #3308

Merged
merged 9 commits into from
Nov 23, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Binary file modified assets/cn/meowfficer/MEOWFFICER_GOLD_CHECK.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/cn/template/TEMPLATE_SIREN_SK_BB.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/cn/template/TEMPLATE_SIREN_SK_CA.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/cn/template/TEMPLATE_SIREN_SK_CL.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/cn/template/TEMPLATE_SIREN_SK_CV.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/cn/template/TEMPLATE_SIREN_SK_DD.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/en/template/TEMPLATE_SIREN_SK_BB.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/en/template/TEMPLATE_SIREN_SK_CA.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/en/template/TEMPLATE_SIREN_SK_CL.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/en/template/TEMPLATE_SIREN_SK_CV.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/en/template/TEMPLATE_SIREN_SK_DD.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/jp/template/TEMPLATE_SIREN_SK_BB.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/jp/template/TEMPLATE_SIREN_SK_CA.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/jp/template/TEMPLATE_SIREN_SK_CL.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/jp/template/TEMPLATE_SIREN_SK_CV.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/jp/template/TEMPLATE_SIREN_SK_DD.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/tw/template/TEMPLATE_SIREN_SK_BB.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/tw/template/TEMPLATE_SIREN_SK_CA.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/tw/template/TEMPLATE_SIREN_SK_CL.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/tw/template/TEMPLATE_SIREN_SK_CV.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added assets/tw/template/TEMPLATE_SIREN_SK_DD.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
2 changes: 2 additions & 0 deletions campaign/Readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -165,3 +165,5 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
| 20231026 | event 20231026 cn | Tempesta and the Fountain of Youth | 飓风与青春之泉 | Tempesta and the Fountain of Youth | テンペスタと若返りの泉 | - |
| 20231109 | event 20210916 cn | Upon the Shimmering Blue | 复刻碧海光粼 | Upon the Shimmering Blue Rerun | 駆けよ 碧海の吹き風(復刻) | - |
| 20231109 | event 20220728 cn | Aquilifer's Ballade | - | - | - | 雄鷹的敘事歌 |
| 20231123 | event 20220210 cn | Northern Overture Rerun | - | - | - | 復刻北境序曲 |
| 20231123 | event 20231123 cn | The Ninja Scrolls: Azur Flash | 苍闪忍法帖 | The Ninja Scrolls: Azur Flash | 蒼閃忍法帖 | - |
36 changes: 36 additions & 0 deletions campaign/event_20231123_cn/campaign_base.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
from module.campaign.campaign_base import CampaignBase as CampaignBase_


class CampaignBase(CampaignBase_):
STAGE_INCREASE = [
"""
T1 > T2 > T3 > T4 > T5
""",
"""
TSK1 > TSK2 > TSK3 > TSK4 > TSK5
""",
]

def campaign_set_chapter_event(self, chapter, mode='normal'):
self.ui_goto_event()
self.campaign_ensure_chapter(index=chapter)
return True

def _campaign_get_chapter_index(self, name):
"""
Args:
name (str, int):
Returns:
int
"""
if name == 't':
return 1
if name == 'tsk':
return 2
if name == 'ex_sp':
return 3
if name == 'ex_ex':
return 4

return super(CampaignBase, CampaignBase)._campaign_get_chapter_index(name)
131 changes: 131 additions & 0 deletions campaign/event_20231123_cn/sp.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,131 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger

MAP = CampaignMap('SP')
MAP.shape = 'I9'
MAP.camera_data = ['D4', 'D6', 'F4', 'F6']
MAP.camera_data_spawn_point = ['F6', 'D6']
MAP.map_data = """
++ ++ ++ ++ ++ ++ ++ ++ ++
++ MS -- -- MS -- -- MS ++
++ -- Me -- -- -- Me -- ++
ME -- -- ++ -- ++ -- -- ME
-- ME -- -- MB -- -- ME --
ME -- -- ++ -- ++ -- -- ME
++ -- Me -- __ -- Me -- ++
++ ME -- SP -- SP -- ME ++
++ ++ ++ ++ -- ++ ++ ++ ++
"""
MAP.map_data_loop = """
++ ++ ++ ++ ++ ++ ++ ++ ++
++ -- -- -- -- -- -- -- ++
++ -- Me -- -- -- Me -- ++
ME -- -- ++ MS ++ -- -- ME
-- ME -- MS MB MS -- ME --
ME -- -- ++ -- ++ -- -- ME
++ -- Me -- __ -- Me -- ++
++ -- -- SP -- SP -- -- ++
++ ++ ++ ++ -- ++ ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 10, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 10, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()


class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['SK_BB', 'SK_CV']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====

INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 33)
MAP_SWIPE_MULTIPLY = (1.038, 1.058)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.004, 1.023)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.975, 0.992)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_IS_ONE_TIME_STAGE = True


class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'

def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
return True

return self.battle_default()

def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True

return self.battle_default()

def battle_7(self):
return self.fleet_boss.clear_boss()
108 changes: 108 additions & 0 deletions campaign/event_20231123_cn/t1.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,108 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger

MAP = CampaignMap('T1')
MAP.shape = 'I8'
MAP.camera_data = ['E3', 'E6']
MAP.camera_data_spawn_point = ['E3']
MAP.map_data = """
-- -- -- -- -- -- -- -- --
-- -- SP -- SP -- ME ++ --
-- ++ -- -- -- -- -- -- --
-- ME -- -- -- ++ ME -- ME
-- -- Me -- Me ++ -- __ --
-- ME -- MS -- -- -- ME --
++ ++ Me -- Me -- ME -- ME
++ ++ -- MB -- ++ ++ ++ --
"""
MAP.map_data_loop = """
-- -- -- -- -- -- -- -- --
-- -- SP -- SP -- ME ++ --
-- ++ -- -- -- -- -- -- --
-- ME -- MS -- ++ ME -- ME
-- -- Me -- Me ++ -- __ --
-- ME -- -- -- -- -- ME --
++ ++ Me -- Me -- ME -- ME
++ ++ -- MB -- ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()


class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['SK_DD']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====

INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 33)
MAP_SWIPE_MULTIPLY = (1.187, 1.209)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.148, 1.169)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.115, 1.135)


class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'

def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True

return self.battle_default()

def battle_4(self):
return self.clear_boss()
88 changes: 88 additions & 0 deletions campaign/event_20231123_cn/t2.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,88 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase

MAP = CampaignMap('T2')
MAP.shape = 'I7'
MAP.camera_data = ['D3', 'D5', 'F3', 'F5']
MAP.camera_data_spawn_point = ['D3']
MAP.map_data = """
-- ++ ++ ++ MS ++ ++ ++ --
-- -- -- -- __ -- -- Me --
SP -- -- ME -- ME -- -- ME
SP -- ++ -- MB -- ++ ME --
-- -- -- ME -- ME -- -- ME
++ Me -- -- ++ -- -- Me ++
++ -- ME -- -- -- ME -- ++
"""
MAP.map_data_loop = """
-- ++ ++ ++ -- ++ ++ ++ --
-- -- MS -- __ -- -- Me --
SP -- -- ME -- ME -- -- ME
SP -- ++ -- MB -- ++ ME --
-- -- -- ME -- ME -- -- ME
++ Me -- -- ++ -- -- Me ++
++ -- ME -- -- -- ME -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()


class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['SK_DD', 'SK_CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====


class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'

def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True

return self.battle_default()

def battle_4(self):
return self.clear_boss()
Loading