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Merge pull request #89 from Cerz0/master
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Add: campaign_12_2
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LmeSzinc authored Jul 8, 2020
2 parents 2d9a800 + 0cf7167 commit 8d7dc78
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77 changes: 77 additions & 0 deletions campaign/campaign_12_2.py
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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger



MAP = CampaignMap()
MAP.shape = 'I7'
MAP.map_data = '''
++ MB ME ME ++ -- ME ME --
++ -- ME -- ME -- ME -- ++
MB ME ++ ME SP ME -- ME ++
MB __ ME -- SP ++ ++ __ ME
++ -- -- ME ME -- ME -- ME
-- ME ME ++ -- -- ME ME --
ME -- ME -- ME ME -- ++ ++
'''
MAP.camera_data = ['D3', 'D5', 'F3', 'F5']
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]

A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()

road_main = RoadGrids([[C4, D5], B3])

class Config:
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30
EDGE_LINES_HOUGHLINES_THRESHOLD = 30
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000,
}

class Campaign(CampaignBase):
MAP = MAP

def battle_0(self):

if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True

return self.battle_default()

def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet=2):
if self.clear_roadblocks([road_main]):
return True

return self.fleet_2.clear_boss()

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