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Original file line number | Diff line number | Diff line change |
---|---|---|
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from .campaign_base import CampaignBase | ||
from module.map.map_base import CampaignMap | ||
from module.map.map_grids import SelectedGrids, RoadGrids | ||
from module.logger import logger | ||
|
||
MAP = CampaignMap('B1') | ||
MAP.shape = 'I7' | ||
MAP.camera_data = ['D4', 'D5', 'F4', 'F5'] | ||
MAP.camera_data_spawn_point = ['D3'] | ||
MAP.map_data = """ | ||
-- ++ ++ ++ -- ME -- -- -- | ||
-- -- MS -- Me -- ME ME ++ | ||
SP -- __ MS -- -- -- -- ME | ||
SP -- -- MS ++ ++ ME -- ME | ||
-- -- ++ -- Me ++ -- -- ++ | ||
ME -- Me -- -- Me -- Me ++ | ||
-- ME ++ ME -- ME -- -- MB | ||
""" | ||
MAP.weight_data = """ | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
""" | ||
MAP.spawn_data = [ | ||
{'battle': 0, 'enemy': 2, 'siren': 1}, | ||
{'battle': 1, 'enemy': 1}, | ||
{'battle': 2, 'enemy': 2}, | ||
{'battle': 3, 'enemy': 1}, | ||
{'battle': 4, 'enemy': 2, 'boss': 1}, | ||
{'battle': 5, 'enemy': 1}, | ||
] | ||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \ | ||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \ | ||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \ | ||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \ | ||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \ | ||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \ | ||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \ | ||
= MAP.flatten() | ||
|
||
|
||
class Config: | ||
# ===== Start of generated config ===== | ||
MAP_SIREN_TEMPLATE = [] | ||
MOVABLE_ENEMY_TURN = (2,) | ||
MAP_HAS_SIREN = True | ||
MAP_HAS_MOVABLE_ENEMY = True | ||
MAP_HAS_MAP_STORY = True | ||
MAP_HAS_FLEET_STEP = True | ||
MAP_HAS_AMBUSH = False | ||
MAP_HAS_MYSTERY = False | ||
# ===== End of generated config ===== | ||
|
||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { | ||
'height': (80, 255 - 17), | ||
'width': (0.9, 10), | ||
'prominence': 10, | ||
'distance': 35, | ||
} | ||
EDGE_LINES_FIND_PEAKS_PARAMETERS = { | ||
'height': (255 - 17, 255), | ||
'prominence': 10, | ||
'distance': 50, | ||
'wlen': 1000 | ||
} | ||
HOMO_EDGE_COLOR_RANGE = (0, 17) | ||
MAP_SWIPE_MULTIPLY = (1.193, 1.216) | ||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.154, 1.175) | ||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.120, 1.141) | ||
|
||
|
||
class Campaign(CampaignBase): | ||
MAP = MAP | ||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' | ||
|
||
def battle_0(self): | ||
if self.clear_siren(): | ||
return True | ||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): | ||
return True | ||
|
||
return self.battle_default() | ||
|
||
def battle_4(self): | ||
return self.clear_boss() |
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@@ -0,0 +1,80 @@ | ||
from .campaign_base import CampaignBase | ||
from module.map.map_base import CampaignMap | ||
from module.map.map_grids import SelectedGrids, RoadGrids | ||
from module.logger import logger | ||
from .b1 import Config as ConfigBase | ||
|
||
MAP = CampaignMap('B2') | ||
MAP.shape = 'I8' | ||
MAP.camera_data = ['E2', 'E6', 'F2', 'F6'] | ||
MAP.camera_data_spawn_point = ['E2'] | ||
MAP.map_data = """ | ||
++ SP -- SP ++ -- -- MB -- | ||
-- -- -- -- -- -- ME -- ME | ||
-- -- MS -- ++ ++ -- -- -- | ||
++ MS -- MS ++ ++ ME ++ ME | ||
++ -- __ -- Me ++ -- Me -- | ||
-- Me -- Me Me ++ ME -- ME | ||
++ ME -- -- -- -- -- -- -- | ||
-- ME -- ME -- ME ++ ++ ++ | ||
""" | ||
MAP.weight_data = """ | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
""" | ||
MAP.spawn_data = [ | ||
{'battle': 0, 'enemy': 2, 'siren': 1}, | ||
{'battle': 1, 'enemy': 1}, | ||
{'battle': 2, 'enemy': 2}, | ||
{'battle': 3, 'enemy': 1}, | ||
{'battle': 4, 'enemy': 2}, | ||
{'battle': 5, 'enemy': 1, 'boss': 1}, | ||
] | ||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \ | ||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \ | ||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \ | ||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \ | ||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \ | ||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \ | ||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \ | ||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \ | ||
= MAP.flatten() | ||
|
||
|
||
class Config(ConfigBase): | ||
# ===== Start of generated config ===== | ||
MAP_SIREN_TEMPLATE = ['UDFFortress2'] | ||
MOVABLE_ENEMY_TURN = (2,) | ||
MAP_HAS_SIREN = True | ||
MAP_HAS_MOVABLE_ENEMY = True | ||
MAP_HAS_MAP_STORY = True | ||
MAP_HAS_FLEET_STEP = True | ||
MAP_HAS_AMBUSH = False | ||
MAP_HAS_MYSTERY = False | ||
# ===== End of generated config ===== | ||
|
||
MAP_SWIPE_MULTIPLY = (1.260, 1.284) | ||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.219, 1.242) | ||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.183, 1.205) | ||
|
||
|
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class Campaign(CampaignBase): | ||
MAP = MAP | ||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' | ||
|
||
def battle_0(self): | ||
if self.clear_siren(): | ||
return True | ||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): | ||
return True | ||
|
||
return self.battle_default() | ||
|
||
def battle_5(self): | ||
return self.fleet_boss.clear_boss() |
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@@ -0,0 +1,83 @@ | ||
from module.campaign.campaign_base import CampaignBase | ||
from module.map.map_base import CampaignMap | ||
from module.map.map_grids import SelectedGrids, RoadGrids | ||
from module.logger import logger | ||
from .b1 import Config as ConfigBase | ||
|
||
MAP = CampaignMap('B3') | ||
MAP.shape = 'K9' | ||
MAP.camera_data = ['D3', 'D6', 'H3', 'H6'] | ||
MAP.camera_data_spawn_point = ['H6', 'D6'] | ||
MAP.map_data = """ | ||
-- -- ++ ++ -- -- -- ++ ++ -- -- | ||
-- -- ++ ++ -- MB -- ++ ++ ME -- | ||
ME -- ME -- ME -- ME -- -- -- ME | ||
-- ++ ++ -- -- -- -- -- Me ME -- | ||
-- Me ++ -- SP __ SP -- ++ ++ ++ | ||
ME -- -- -- -- -- -- -- -- Me -- | ||
-- ME Me ++ -- MS -- ++ -- ME -- | ||
-- ++ -- ++ MS Me MS ++ ME -- ++ | ||
-- -- -- -- -- -- -- -- -- -- -- | ||
""" | ||
MAP.weight_data = """ | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 50 | ||
""" | ||
MAP.spawn_data = [ | ||
{'battle': 0, 'enemy': 2, 'siren': 2}, | ||
{'battle': 1, 'enemy': 1}, | ||
{'battle': 2, 'enemy': 2}, | ||
{'battle': 3, 'enemy': 1}, | ||
{'battle': 4, 'enemy': 2}, | ||
{'battle': 5, 'enemy': 1, 'boss': 1}, | ||
] | ||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \ | ||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \ | ||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \ | ||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \ | ||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \ | ||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \ | ||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \ | ||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \ | ||
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \ | ||
= MAP.flatten() | ||
|
||
|
||
class Config(ConfigBase): | ||
# ===== Start of generated config ===== | ||
MAP_SIREN_TEMPLATE = ['Sirenboss10'] | ||
MOVABLE_ENEMY_TURN = (2,) | ||
MAP_HAS_SIREN = True | ||
MAP_HAS_MOVABLE_ENEMY = True | ||
MAP_HAS_MAP_STORY = True | ||
MAP_HAS_FLEET_STEP = True | ||
MAP_HAS_AMBUSH = False | ||
MAP_HAS_MYSTERY = False | ||
# ===== End of generated config ===== | ||
|
||
MAP_SWIPE_MULTIPLY = (1.078, 1.099) | ||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.043, 1.062) | ||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.013, 1.031) | ||
|
||
|
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class Campaign(CampaignBase): | ||
MAP = MAP | ||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' | ||
|
||
def battle_0(self): | ||
if self.clear_siren(): | ||
return True | ||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): | ||
return True | ||
|
||
return self.battle_default() | ||
|
||
def battle_5(self): | ||
return self.fleet_boss.clear_boss() |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,89 @@ | ||
from .campaign_base import CampaignBase | ||
from module.map.map_base import CampaignMap | ||
from module.map.map_grids import SelectedGrids, RoadGrids | ||
from module.logger import logger | ||
|
||
MAP = CampaignMap('D1') | ||
MAP.shape = 'I7' | ||
MAP.camera_data = ['D4', 'D5', 'F4', 'F5'] | ||
MAP.camera_data_spawn_point = ['D3'] | ||
MAP.map_data = """ | ||
-- ++ ++ ++ -- ME -- -- -- | ||
-- -- MS -- Me -- ME ME ++ | ||
SP -- __ MS -- -- -- -- ME | ||
SP -- -- MS ++ ++ ME -- ME | ||
-- -- ++ -- Me ++ -- -- ++ | ||
ME -- Me -- -- Me -- Me ++ | ||
-- ME ++ ME -- ME -- -- MB | ||
""" | ||
MAP.weight_data = """ | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 | ||
""" | ||
MAP.spawn_data = [ | ||
{'battle': 0, 'enemy': 2, 'siren': 2}, | ||
{'battle': 1, 'enemy': 1}, | ||
{'battle': 2, 'enemy': 2}, | ||
{'battle': 3, 'enemy': 1}, | ||
{'battle': 4, 'enemy': 2}, | ||
{'battle': 5, 'enemy': 1, 'boss': 1}, | ||
] | ||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \ | ||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \ | ||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \ | ||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \ | ||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \ | ||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \ | ||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \ | ||
= MAP.flatten() | ||
|
||
|
||
class Config: | ||
# ===== Start of generated config ===== | ||
MAP_SIREN_TEMPLATE = [] | ||
MOVABLE_ENEMY_TURN = (2,) | ||
MAP_HAS_SIREN = True | ||
MAP_HAS_MOVABLE_ENEMY = True | ||
MAP_HAS_MAP_STORY = True | ||
MAP_HAS_FLEET_STEP = True | ||
MAP_HAS_AMBUSH = False | ||
MAP_HAS_MYSTERY = False | ||
# ===== End of generated config ===== | ||
|
||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { | ||
'height': (80, 255 - 17), | ||
'width': (0.9, 10), | ||
'prominence': 10, | ||
'distance': 35, | ||
} | ||
EDGE_LINES_FIND_PEAKS_PARAMETERS = { | ||
'height': (255 - 17, 255), | ||
'prominence': 10, | ||
'distance': 50, | ||
'wlen': 1000 | ||
} | ||
HOMO_EDGE_COLOR_RANGE = (0, 17) | ||
MAP_SWIPE_MULTIPLY = (1.193, 1.216) | ||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.154, 1.175) | ||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.120, 1.141) | ||
|
||
|
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class Campaign(CampaignBase): | ||
MAP = MAP | ||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' | ||
|
||
def battle_0(self): | ||
if self.clear_siren(): | ||
return True | ||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): | ||
return True | ||
|
||
return self.battle_default() | ||
|
||
def battle_5(self): | ||
return self.fleet_boss.clear_boss() |
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