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Allow use of multiple ENet channels #1418

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merged 1 commit into from
Jul 4, 2023

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cgutman
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@cgutman cgutman commented Jul 4, 2023

Description

ENet channels provide a solution to the head-of-line blocking issue common to reliable protocols after a packet loss. I'm adding multi-channel support to moonlight-common-c to be able to send mouse/keyboard/gamepad on separate channels, but we need to accept more than one channel for it to work.

This is a trivial change to pass 0 instead of 1 as the channelLimit parameter.

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Issues Fixed or Closed

Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

Branch Updates

LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@cgutman cgutman merged commit 810945f into LizardByte:nightly Jul 4, 2023
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