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===================================================== | ||
Remaking Cavestory in C++ | ||
Episode 15 - The HUD - Part 2 | ||
By: Limeoats | ||
Website: www.limeoats.com | ||
Twitter: @Limeoats | ||
Github: https://github.com/Limeoats/cavestory-development | ||
Reddit: http://www.reddit.com/r/Limeoats | ||
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Problem | ||
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-We need to finish up the HUD | ||
-Exp bar | ||
-Exp number | ||
-Some gun information | ||
-The "current" health bar | ||
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Details | ||
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currentHealthBar = 0, 25, 39, 5, 83, 72 | ||
lvWord = 81, 81, 11, 7, 38, 55 | ||
lvNumber = 0, 56, 8, 8, 66, 52 | ||
expBar = 0, 72, 40, 8, 83, 52 | ||
slash = 72, 48, 8, 8, 100, 36 | ||
dashes = 81, 51, 15, 11, 132, 26 | ||
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Solution | ||
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-Fix FPS | ||
-Implement setSourceRectW and setSourceRectH in Sprite | ||
-Add all of the sprites in the correct positions! | ||
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===================================================== | ||
Next time | ||
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-Build the next map (I'll do it separately, you'll take my .tmx file or do it on your own) | ||
-Get through the door! | ||
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