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Wasmer Java

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A complete and mature WebAssembly runtime for Java based on Wasmer.

Features:

  • Easy to use: The wasmer API mimics the standard WebAssembly API,
  • Fast: The Wasmer JNI executes the WebAssembly modules as fast as possible, close to native speed,
  • Safe: All calls to WebAssembly will be fast, but more importantly, completely safe and sandboxed.

Install

The JAR files are named as follows: wasmer-jni-$(version).jar. Thus, to include Wasmer JNI as a dependency, write for instance:

dependencies {
    implementation "org.wasmer:wasmer-jni:1.1.0"
}

Note: It is also possible to download the Java JAR file from the Github releases page! If you need to produce a JAR for your own platform and architecture, see the Development Section to learn more.

Main

To compile and execute the main class located at src/java/org/wasmer/Main.java run the following command: make run-main

Example

There is a toy program in test/resources/simple.rs, written in Rust (or any other language that compiles to WebAssembly):

#[no_mangle]
pub extern fn sum(x: i32, y: i32) -> i32 {
    x + y
}

After compilation to WebAssembly, the tests/resources/simple.wasm binary file is generated. (Download it).

Then, we can execute it in Java:

class Example {
    public static void main(String[] args) {
        // `simple.wasm` is located at `tests/resources/`.
        Path wasmPath = Paths.get(new Example().getClass().getClassLoader().getResource("simple.wasm").getPath());

        // Reads the WebAssembly module as bytes.
        byte[] wasmBytes = Files.readAllBytes(wasmPath);

        // Instantiates the WebAssembly module.
        Instance instance = new Instance(wasmBytes);

        // Calls an exported function, and returns an object array.
        Object[] results = instance.exports.getFunction("sum").apply(5, 37);

        System.out.println((Integer) results[0]); // 42

        // Drops an instance object pointer which is stored in Rust.
        instance.close();
    }
}

There are more examples in the examples/ directory. Run them with the Makefile, such as: make run-example EXAMPLE=Import to run the ImportExample example.

API of the wasmer library

The root namespace is org.wasmer.

The Instance class

The Instance constructor compiles and instantiates a WebAssembly module. It is built upon bytes. From here, it is possible to call exported functions, or exported memories. For example:

// Instantiates the WebAssembly module.
Instance instance = new Instance(wasmBytes);

// Calls an exported function.
Object[] results = instance.exports.getFunction("sum").apply(1, 2);

// Casts an object to an integer object because the result is an object array.
int result = (Integer) results[0];

System.out.println(result); // 3

// Drops an instance object pointer manually. Note that the garbage collector
// will call this method before an object is removed from the memory.
instance.close();

Exports

All exports, like functions or memories, are accessible on the Instance.exports field, which is of kind Exports (a read-only wrapper around a map of kind Map<String, exports.Export>). The Exports.get method returns an object of type Export. To downcast it to an exported function or to an exported memory, you can use the respective getFunction or getMemory methods. The following sections describe each exports in details.

Exported functions

An exported function is a native Java closure (represented by the exports.Function class), where all arguments are automatically casted to WebAssembly values if possible, and all results are of type Object, which can be typed to Integer or Float for instance.

Function sum = instance.exports.getFunction("sum");
Object[] results = sum.apply(1, 2);

System.out.println((Integer) results[0]); // 3

Exported memories

An exported memory is a regular Memory class.

Memory memory = instance.exports.getMemory("memory_1");

See the Memory class section for more information.

The Module class

The Module.validate static method checks whether a sequence of bytes represents a valid WebAssembly module:

// Checks that given bytes represent a valid WebAssembly module.
boolean isValid = Module.validate(wasmBytes);

The Module constructor compiles a sequence of bytes into a WebAssembly module. From here, it is possible to instantiate it:

// Compiles the bytes into a WebAssembly module.
Module module = new Module(wasmBytes);

// Instantiates the WebAssembly module.
Instance instance = module.instantiate();

Serialization and deserialization

The Module.serialize method and its complementary Module.deserialize static method help to respectively serialize and deserialize a compiled WebAssembly module, thus saving the compilation time for the next use:

// Compiles the bytes into a WebAssembly module.
Module module1 = new Module(wasmBytes);

// Serializes the module.
byte[] serializedModule = module1.serialize();

// Let's forget about the module for this example.
module1 = null;

// Deserializes the module.
Module module2 = Module.deserialize(serializedModule);

// Instantiates and uses it.
Object[] results = module2.instantiate().exports.getFunction("sum").apply(1, 2);

System.out.println((Integer) results[0]); // 3

The Memory class

A WebAssembly instance has a linear memory, represented by the Memory class. Let's see how to read it. Consider the following Rust program:

#[no_mangle]
pub extern fn return_hello() -> *const u8 {
    b"Hello, World!\0".as_ptr()
}

The return_hello function returns a pointer to a string. This string is stored in the WebAssembly memory. Let's read it.

Instance instance = new Instance(wasmBytes);

// Gets the memory by specifying its exported name.
Memory memory = instance.exports.getMemory("memory");

// Gets the pointer value as an integer.
int pointer = (Integer) instance.exports.getFunction("return_hello").apply()[0];

// Reads the data from the memory.
ByteBuffer memoryBuffer = memory.buffer();
byte[] stringBytes = new byte[13];
memoryBuffer.position(pointer);
memoryBuffer.get(stringBytes);

System.out.println(new String(stringBytes)); // Hello, World!

instance.close();

Memory grow

The Memory.grow methods allows to grow the memory by a number of pages (of 64KiB each).

// Grows the memory by the specified number of pages, and returns the number of old pages.
int oldPageSize = memory.grow(1);

Development

The Wasmer JNI library is based on the Wasmer runtime, which is written in Rust, and is compiled to a shared library. For your convenience, we produce one JAR (Java Archive) per architecture and platform. By now, the following are supported, consistently tested, and pre-packaged:

  • amd64-darwin,
  • amd64-linux,
  • amd64-windows.

More architectures and more platforms will be added in a close future. If you need a specific one, feel free to ask!

If you want to build the extension you will need the following tools:

  • Gradle, a package management tool,
  • Rust, the Rust programming language,
  • Java, because it's a Java project ;-).
$ git clone https://github.com/wasmerio/wasmer-java/
$ cd wasmer-java

To build the entire project, run the following command:

$ make build

To build the JAR package:

$ make package

This will generate the file build/libs/wasmer-jni-1.1.0.jar.

Native wasmer-jni inclusion flow.

You can export the environment variable EXT_ARTIFACTS_DIR in the terminal that you are building the project from. It should point to the directory where you've put your wasmer-jni native libs. If the environment variable is missing gradle will copy the contents of the artifacts folder, which is generated by the make build-rust command.

Testing

Run the following command:

$ make test

Note: Testing automatically builds the project.

Documentation

Run the following command:

$ make javadoc

Then open build/docs/javadoc/index.html.

What is WebAssembly?

Quoting the WebAssembly site:

WebAssembly (abbreviated Wasm) is a binary instruction format for a stack-based virtual machine. Wasm is designed as a portable target for compilation of high-level languages like C/C++/Rust, enabling deployment on the web for client and server applications.

About speed:

WebAssembly aims to execute at native speed by taking advantage of common hardware capabilities available on a wide range of platforms.

About safety:

WebAssembly describes a memory-safe, sandboxed execution environment […].

License

The entire project is under the MIT License. Please read the LICENSE file.