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fix: #593 by adding global flag to remove cache #602
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public async meetRequirements(context: ExtensionContext): Promise<boolean> { | ||
const isUserFresh: boolean | undefined = context.globalState.get(globalStateLeetcodeIsUserFresh); | ||
if (isUserFresh !== false) { | ||
await this.removeOldCache(); |
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Reuse the command we have?
https://github.com/LeetCode-OpenSource/vscode-leetcode/blob/master/src/extension.ts#L51
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Seems a little different.The command way use leetcode-cli way not delete the whole dir, let me check if it works fine too.
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@jdneo
delete cache only delete the user session but not the plugin.js cache, still have that issue. So I think we can not use it..
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Maybe we need to change the implementation of the command delete cache
. Considering that the current implementation does not clean entirely?
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Yes, current one only clean the user info(include session), but we change the delete cache
also have one problem beacuse user may have two account one leetcode one leetcode-cn, if we change that. both will clean, but user may only want to clean the current cache.
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I see. So let's keep the implementation. Maybe later we can provide two option in this command. Something like Session
and All
. Anyway it's not a high priority
src/leetCodeExecutor.ts
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public async meetRequirements(): Promise<boolean> { | ||
public async meetRequirements(context: ExtensionContext): Promise<boolean> { | ||
const isUserFresh: boolean | undefined = context.globalState.get(globalStateLeetcodeIsUserFresh); | ||
if (isUserFresh !== false) { |
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if (!isUserFresh)
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if (!isUserFresh)
@jdneo
Seems not the same logic if use if (!isUserFresh)
src/leetCodeExecutor.ts
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await this.executeCommandEx(this.nodeExecutable, [await this.getLeetCodeBinaryPath(), "plugin", "-i", plugin]); | ||
} | ||
} | ||
context.globalState.update(globalStateLeetcodeIsUserFresh, false); |
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In the end of activate() I set it to false, in the first it should be undefined so I use (isUserFresh !== false)
logic to check.
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Then instead of calling it isUserFresh
, it would be better to call it HasInited
IMO. And set it to true
at the end of activate()
The aim of that is to avoid the two falsy value undefined
and false
has two different meanings.
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Got it.
@@ -84,7 +85,7 @@ class LeetCodeExecutor implements Disposable { | |||
} | |||
|
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public async signOut(): Promise<string> { | |||
return await await this.executeCommandEx(this.nodeExecutable, [await this.getLeetCodeBinaryPath(), "user", "-L"]); |
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It seems that its an old typo so I changed it too, am I right?
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yes
src/shared.ts
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@@ -114,3 +114,5 @@ export enum DescriptionConfiguration { | |||
Both = "Both", | |||
None = "None", | |||
} | |||
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export const globalStateLeetcodeHasInited: string = "leetcode.isUserFresh"; |
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Please also change the value. No need to have the prefix globalState
I think. Since when you calling the API, that API name already tells it's a global state
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Got it~!
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Fixed.
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Thanks @yihong0618 !
No description provided.