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Book list of computational geometry and computer graphics 计算几何和计算机图形学必读书单与经典书籍

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[TOC]

计算几何与计算机图形必备书单

有人说计算机图形学一般包含几何(Geometry)、渲染(Rendering)、模拟(Simulation),也有人说计算机图形学主要包含建模(Modeling)、渲染(Rendering)、动画(Animation)、人机交互(Human-computer Interaction)。本书单想从计算几何和计算机图形学两个方面总结一下可看的书籍,计算图形学主要从图形学数学基础、渲染、动画、模拟、游戏引擎设计与开发、图形API等方面总结,计算几何主要从点、线、面等基础几何体以及相互关系总结。

持续更新中,本次更新时间2022年5月16日,未完待续!

Github地址:https://github.com/HW140701/Book-list-of-computational-geometry-and-computer-graphics,欢迎大家star!

个人网站页面地址:https://www.stubbornhuang.com/1256/

计算机图形学书单列表

  • Fundamentals of Computer Graphics
  • Physically Based Rendering From Theory To Implementation
  • Real-Time Rendering
  • GPU Gems
  • ShaderX
  • GPU Pro
  • GPU Zen
  • GPU Pro 360
  • Foundations of Game Engine Development
  • 3D Math Primer for Graphics and Game Development
  • Essential Mathematics for Games and Interactive Applications
  • Jim Blinn's Corner
  • Game Engine Gems
  • Game Engine Architecture
  • Graphics Gems
  • Ray Tracing in One Week
  • Game Programming Gems
  • The HDRI Handbook
  • High Dynamic Range Imaging
  • Interactive Computer Graphics
  • Realistic Image Synthesis Using Photon Mapping
  • Ray Tracing Gems
  • Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
  • Mathematics for 3D Game Programming and Computer Graphics
  • Real-Time Shadows
  • Advanced global illumination
  • Computer Graphics Principles and Practice
  • Computer Graphics Through OpenGL – From Theory to Experiments
  • Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game
  • Graphics Shaders - Theory and Practice
  • Insights
  • The Magic of Computer Graphics - Landmarks in Rendering
  • OpenGL Programming Guide
  • OpenGL SuperBible
  • OpenGL 4.0 Shading Language Cookbook
  • OpenGL Shading Language
  • Fluid Engine Development
  • Fluid Simulation for Computer Graphics
  • The Nature of Code - Simulating Natural Systems with Processing
  • Game Physics Pearls
  • Game Physics
  • Game Physics Cookbook
  • Physics for Game Developers
  • Physics for Game Programmers
  • Physics Modeling for Game Programmers
  • Physics-Based Animation
  • Foundations of Physically Based Modeling and Animation
  • Production Volume Rendering - Design and Implementation
  • Collision Detection in Interactive 3D Environments
  • Real-Time Collision Detection
  • Introduction to 3D Game Programming with DirectX
  • Practical Rendering and Computation with Direct3D 11
  • Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming
  • The Art of Fluid Animation
  • Ray Tracing from the Ground Up
  • Character Animation With Direct3D
  • Real-time 3D Character Animation with Visual C++
  • Vulkan Programming Guide - The Official Guide to Learning Vulkan
  • Learning Vulkan
  • Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan
  • GLSL Essentials - Enrich your 3D scenes with the power of GLSL
  • Computer Animation - Algorithms and Techniques
  • The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer
  • Ray Tracing - A Tool for All
  • Cloth Simulation for Computer Graphics
  • Real-Time Volume Graphics
  • Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering
  • 3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics
  • 3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic
  • Real-Time Cameras - A Guide for Game Designers and Developers
  • Game AI Pro - Collected Wisdom of Game AI Professionals
  • Game AI Pro 360
  • Visualizing Quaternions
  • Quaternions for Computer Graphics
  • 3D Engine Design for Virtual Globes
  • Texturing and Modeling - A Procedural Approach
  • Level of Detail for 3D Graphics
  • Non-Photorealistic Rendering
  • Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation
  • The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation
  • Digital Character Development - Theory and Practice
  • 3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
  • Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization
  • Graphics Programming Methods
  • Principles of Digital Image Synthesis
  • Digital Image Processing
  • Game Development Tools
  • Div, Grad, Curl, and All That - An Informal Text on Vector Calculus
  • Game Programming Algorithms and Techniques - A Platform-Agnostic Approach
  • Game Programming Patterns
  • Game Programming Golden Rules
  • Augmented Reality - Principles and Practice
  • Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison
  • VR Developer Gems
  • Image Objects - An Archaeology of Computer Graphics
  • Advanced High Dynamic Range Imaging
  • A Biography of the Pixel
  • Computer Graphics Programming in OpenGL with C++
  • GPGPU Programming for Games and Science
  • Computer Facial Animation
  • Handbook of Digital Image Synthesis - Scientific Foundations of Rendering
  • Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency
  • Introduction to Computer Graphics - A Practical Learning Approach
  • Direct3D Rendering Cookbook
  • Practical Algorithms for 3D Computer Graphics
  • Computer Graphics - From Pixels to Programmable Graphics Hardware
  • The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR
  • WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL
  • Beginning DirectX 11 Game Programming
  • The CUDA Handbook - A Comprehensive Guide to GPU Programming
  • OpenGL Development Cookbook
  • GPU Computing Gems
  • 3D Graphics for Game Programming
  • Light & Skin Interactions - Simulations for Computer Graphics Applications
  • Video Game Optimization
  • Mathematics for Computer Graphics
  • An Integrated Introduction to Computer Graphics and Geometric Modeling
  • Digital Modeling of Material Appearance
  • Color Imaging - Fundamentals and Applications
  • Data Structures and Algorithms for Game Developers
  • Geometric Data Structures for Computer Graphics
  • Advances in GPU Research and Practice
  • Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion
  • Simulating Humans - Computer Graphics Animation and Control
  • WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers
  • Computer Graphics, C Version
  • Vector Analysis for Computer Graphics
  • Calculus for Computer Graphics
  • Digital Lighting & Rendering
  • Foundations of 3D computer graphics
  • Computer Graphics with OpenGL
  • Practical Linear Algebra - A Geometry Toolbox
  • An Introduction to Ray Tracing
  • AI Game Engine Programming
  • AI Game Programming Wisdom
  • Artificial Intelligence for Games
  • Behavioral Mathematics for Game AI
  • Cloth Modeling and Animation
  • Virtual Clothing - Theory and Practice
  • Computer Graphics and Geometric Modelling - Implementation and Algorithms
  • Designing the User Experience of Game Development Tools

计算几何书单列表

  • Polygon Mesh Processing
  • Computational Geometry – Algorithms and Applications
  • Handbook of Discrete and Computational Geometry
  • Geometric tools for computer graphics
  • Computational Geometry in C
  • Computational Geometry:An Introduction
  • Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry
  • Isosurfaces - Geometry, Topology, and Algorithms
  • Guide to Computational Geometry Processing Foundations, Algorithms, and Methods
  • Discrete and Computational Geometry
  • Robust and Error-Free Geometric Computing
  • Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms
  • Computational Geometry - An Introduction Through Randomized Algorithms
  • Effective Computational Geometry for Curves and Surfaces
  • Nonlinear Computational Geometry
  • Handbook of Computer Aided Geometric Design
  • Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone
  • Geometry for Computer Graphics - Formulae, Examples and Proofs
  • Introduction to Computing with Geometry
  • Curves and Surfaces for Computer Graphics

计算机图形学书单

Fundamentals of Computer Graphics

封面 书名 下载链接
Fundamentals of Computer Graphics, Second Edition https://www.stubbornhuang.com/1343/
Fundamentals of Computer Graphics, Third Edition https://www.stubbornhuang.com/1065/
Fundamentals of Computer Graphics, Fourth Edition https://www.stubbornhuang.com/1071/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_2bcd7899f5f369700e29047a926fa745.jpg Fundamentals of Computer Graphics, Fifth Edition https://www.stubbornhuang.com/1894/

Physically Based Rendering From Theory To Implementation

封面 书名 下载链接
Physically Based Rendering From Theory To Implementation(First Edition) https://www.stubbornhuang.com/1208/
Physically Based Rendering From Theory To Implementation (Second Edition) https://www.stubbornhuang.com/1198/
Physically Based Rendering From Theory To Implementation (Third Edition) https://www.stubbornhuang.com/862/

Real-Time Rendering

封面 书名 下载链接
Real-Time Rendering, Second Edition https://www.stubbornhuang.com/1503/
Real-Time Rendering, Third Edition https://www.stubbornhuang.com/896/
Real-Time Rendering, Fourth Edition https://www.stubbornhuang.com/897/

GPU Gems

封面 书名 下载链接
GPU Gems 1 – Programming Techniques, Tips and Tricks for Real-Time Graphics https://www.stubbornhuang.com/1230/
GPU Gems 2 – Programming Techniques for High-Performance Graphics and General-Purpose Computation https://www.stubbornhuang.com/1231/
GPU Gems 3 https://www.stubbornhuang.com/1233/

ShaderX

封面 书名 下载链接
Direct3D ShaderX – Vertex and Pixel Shader Tips and Tricks https://www.stubbornhuang.com/1294/
ShaderX2 – Introductions and Tutorials with DirectX9.0 https://www.stubbornhuang.com/1298/
ShaderX3 – Advanced Rendering with DirectX and OpenGL https://www.stubbornhuang.com/1300/
ShaderX4 - Advanced Rendering with DirectX and OpenGL 缺失
ShaderX5 – Advanced Rendering Techniques https://www.stubbornhuang.com/1305/
ShaderX6 - Advanced Rendering Techniques 缺失
ShaderX7 – Advanced Rendering Techniques https://www.stubbornhuang.com/1312/

GPU Pro

封面 书名 下载链接
GPU Pro 1 – Advanced Rendering Techniques https://www.stubbornhuang.com/1275/
GPU Pro 2 – Advanced Rendering Techniques https://www.stubbornhuang.com/1280/
GPU Pro 3 – Advanced Rendering Techniques https://www.stubbornhuang.com/1282/
GPU Pro 4 – Advanced Rendering Techniques https://www.stubbornhuang.com/1285/
GPU Pro 5 – Advanced Rendering Techniques https://www.stubbornhuang.com/1286/
GPU Pro 6 – Advanced Rendering Techniques https://www.stubbornhuang.com/1288/
GPU Pro 7 – Advanced Rendering Techniques https://www.stubbornhuang.com/1292/

GPU Zen

封面 书名 下载链接
GPU Zen 1:Advanced Rendering Techniques https://www.stubbornhuang.com/899/
GPU Zen 2:Advanced Rendering Techniques https://www.stubbornhuang.com/1341/

GPU Pro 360

封面 书名 下载链接
GPU Pro 360 – Guide to 3D Engine Design https://www.stubbornhuang.com/1320/
GPU Pro 360 – Guide to Geometry Manipulation https://www.stubbornhuang.com/1321/
GPU Pro 360 – Guide to GPGPU https://www.stubbornhuang.com/1322/
GPU Pro 360 – Guide to Image Space https://www.stubbornhuang.com/1323/
GPU Pro 360 – Guide to Lighting https://www.stubbornhuang.com/1328/
GPU Pro 360 – Guide to Mobile Devices https://www.stubbornhuang.com/1333/
GPU Pro 360 – Guide to Rendering https://www.stubbornhuang.com/1337/
GPU Pro 360 – Guide to Shadows https://www.stubbornhuang.com/1339/

Foundations of Game Engine Development

封面 书名 下载链接
Foundations of Game Engine Development, Volume 1 Mathematics https://www.stubbornhuang.com/1345/
Foundations of Game Engine Development, Volume 2 Rendering https://www.stubbornhuang.com/1347/

3D Math Primer for Graphics and Game Development

封面 书名 下载链接
3D Math Primer for Graphics and Game Development (First Edition) https://www.stubbornhuang.com/1356/
3D Math Primer for Graphics and Game Development (Second Edition) https://www.stubbornhuang.com/1358/

Essential Mathematics for Games and Interactive Applications

封面 书名 下载链接
Essential Mathematics for Games and Interactive Applications(First Edition) https://www.stubbornhuang.com/1349/
Essential Mathematics for Games and Interactive Applications(Second Edition) https://www.stubbornhuang.com/1353/
Essential Mathematics for Games and Interactive Applications(Third Edition) https://www.stubbornhuang.com/1354/

Jim Blinn's Corner

封面 书名 下载链接
Jim Blinn’s Corner – A Trip Down the Graphics Pipeline https://www.stubbornhuang.com/1316/
Jim Blinn‘s Corner – Dirty Pixels https://www.stubbornhuang.com/1317/
Jim Blinn’s Corner – Notation, Notation, Notation https://www.stubbornhuang.com/1318/

Game Engine Gems

封面 书名 下载链接
Game Engine Gems 1 https://www.stubbornhuang.com/1234/
Game Engine Gems 2 https://www.stubbornhuang.com/1238/
Game Engine Gems 3 https://www.stubbornhuang.com/1240/

Game Engine Architecture

封面 书名 下载链接
Game Engine Architecture (First Edition) https://www.stubbornhuang.com/1187/
Game Engine Architecture (Second Edition) https://www.stubbornhuang.com/1189/
Game Engine Architecture (Third Edition) https://www.stubbornhuang.com/1197/

Graphics Gems

封面 书名 下载链接
Graphics Gems I https://www.stubbornhuang.com/1242/
Graphics Gems II https://www.stubbornhuang.com/1244/
Graphics Gems III https://www.stubbornhuang.com/1249/
Graphics Gems IV https://www.stubbornhuang.com/1254/
Graphics Gems V https://www.stubbornhuang.com/1255/

Ray Tracing in One Week

封面 书名 下载链接
Ray Tracing in One Weekend https://www.stubbornhuang.com/1085/
Ray Tracing – The Next Week https://www.stubbornhuang.com/1088/
Ray Tracing – The Rest of Your Life https://www.stubbornhuang.com/1091/

Game Programming Gems

封面 书名 下载链接
Game Programming Gems 1 https://www.stubbornhuang.com/1258/
Game Programming Gems 2 https://www.stubbornhuang.com/1261/
Game Programming Gems 3 https://www.stubbornhuang.com/1263/
Game Programming Gems 4 https://www.stubbornhuang.com/1267/
Game Programming Gems 5 缺失
 Game Programming Gems 6 https://www.stubbornhuang.com/1271/
Game Programming Gems 7 https://www.stubbornhuang.com/1273/
Game Programming Gems 8 https://www.stubbornhuang.com/1274/

The HDRI Handbook

封面 书名 下载链接
The HDRI Handbook- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1217/
The HDRI Handbook 2.0- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1219/

High Dynamic Range Imaging

封面 书名 下载链接
High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( First Edition ) https://www.stubbornhuang.com/1211/
High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( Second Edition ) https://www.stubbornhuang.com/1214/

Interactive Computer Graphics

封面 书名 下载链接
Interactive Computer Graphics – A top-down approach with shader-based OpenGL(Six 6th Edition) https://www.stubbornhuang.com/1204/
Interactive Computer Graphics – A top-down approach with WebGL(Seven 7th Edition) https://www.stubbornhuang.com/1205/

Realistic Image Synthesis Using Photon Mapping

封面 书名 下载链接
Realistic Image Synthesis Using Photon Mapping https://www.stubbornhuang.com/1200/

Ray Tracing Gems

封面 书名 下载链接
Ray Tracing Gems – High-Quality and Real-Time Rendering with DXR and Other APIs https://www.stubbornhuang.com/1185/
Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX-Apress https://www.stubbornhuang.com/1551/

Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering

封面 书名 下载链接
Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering https://www.stubbornhuang.com/1177/

Mathematics for 3D Game Programming and Computer Graphics

封面 书名 下载链接
Mathematics for 3D Game Programming and Computer Graphics, Second Edition https://www.stubbornhuang.com/1174/
Mathematics for 3D Game Programming and Computer Graphics, Third Edition https://www.stubbornhuang.com/1175/

Real-Time Shadows

封面 书名 下载链接
Real-Time Shadows https://www.stubbornhuang.com/1074/

Advanced global illumination

封面 书名 下载链接
Advanced global illumination (2nd Edition) https://www.stubbornhuang.com/1056/

Computer Graphics Principles and Practice

封面 书名 下载链接
Computer Graphics Principles and Practice (3rd edition) https://www.stubbornhuang.com/1054/

Computer Graphics Through OpenGL – From Theory to Experiments

封面 书名 下载链接
Computer Graphics Through OpenGL – From Theory to Experiments (Second Edition) https://www.stubbornhuang.com/1176/
Computer Graphics Through OpenGL – From Theory to Experiments (Third Edition) https://www.stubbornhuang.com/1049/

Game Physics Engine Development

封面 书名 下载链接
Game Physics Engine Development (First Edition) https://www.stubbornhuang.com/1377/
Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game (Second Edition) https://www.stubbornhuang.com/1359/

Graphics Shaders - Theory and Practice

封面 书名 下载链接
Graphics Shaders – Theory and Practice (Second Edition) https://www.stubbornhuang.com/1361/

Insights

封面 书名 下载链接
OpenGL Insights https://www.stubbornhuang.com/1366/
WebGL Insights https://www.stubbornhuang.com/1367/

The Magic of Computer Graphics - Landmarks in Rendering

封面 书名 下载链接
The Magic of Computer Graphics – Landmarks in Rendering https://www.stubbornhuang.com/1368/

OpenGL Programming Guide

封面 书名 下载链接
OpenGL Programming Guide - The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (Seventh Edition) https://www.stubbornhuang.com/1474/
OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4.3 (Eighth Edition) https://www.stubbornhuang.com/1485/
OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (Ninth Edition) https://www.stubbornhuang.com/1488/

OpenGL SuperBible

封面 书名 下载链接
OpenGL SuperBible - Comprehensive Tutorial and Reference (Fifth Edition) https://www.stubbornhuang.com/1492/
OpenGL SuperBible - Comprehensive Tutorial and Reference (Sixth Edition) https://www.stubbornhuang.com/1494/
OpenGL SuperBible - Comprehensive Tutorial and Reference (Seventh Edition) https://www.stubbornhuang.com/1499/

OpenGL 4.0 Shading Language Cookbook

封面 书名 下载链接
OpenGL 4.0 Shading Language Cookbook (First Edition) https://www.stubbornhuang.com/1369/
OpenGL 4.0 Shading Language Cookbook (Second Edition) https://www.stubbornhuang.com/1370/
OpenGL 4.0 Shading Language Cookbook (Third Edition) https://www.stubbornhuang.com/1373/

OpenGL Shading Language

封面 书名 下载链接
OpenGL Shading Language (Third Edition) https://www.stubbornhuang.com/1374/

Fluid Engine Development

封面 书名 下载链接
Fluid Engine Development https://www.stubbornhuang.com/1378/

Fluid Simulation for Computer Graphics

封面 书名 下载链接
Fluid Simulation for Computer Graphics, First Edition https://www.stubbornhuang.com/1060/
Fluid Simulation for Computer Graphics, Second Edition https://www.stubbornhuang.com/1063/

The Nature of Code - Simulating Natural Systems with Processing

封面 书名 下载链接
The Nature of Code - Simulating Natural Systems with Processing https://www.stubbornhuang.com/1610/

Game Physics Pearls

封面 书名 下载链接
Game Physics Pearls https://www.stubbornhuang.com/1379/

Game Physics

封面 书名 下载链接
Game Physics (First Edition) https://www.stubbornhuang.com/1381/
Game Physics (Second Edition) https://www.stubbornhuang.com/1382/

Game Physics Cookbook

封面 书名 下载链接
Game Physics Cookbook https://www.stubbornhuang.com/1746/

Physics for Game Developers

封面 书名 下载链接
Physics for Game Developers(First Edition) https://www.stubbornhuang.com/1383/
Physics for Game Developers(Second Edition) https://www.stubbornhuang.com/1385/

Physics for Game Programmers

封面 书名 下载链接
Physics for Game Programmers https://www.stubbornhuang.com/1386/

Physics Modeling for Game Programmers

封面 书名 下载链接
Physics Modeling for Game Programmers https://www.stubbornhuang.com/1389/

Physics-Based Animation

封面 书名 下载链接
Physics-Based Animation https://www.stubbornhuang.com/1390/

Foundations of Physically Based Modeling and Animation

封面 书名 下载链接
Foundations of Physically Based Modeling and Animation https://www.stubbornhuang.com/1223/

Production Volume Rendering - Design and Implementation

封面 书名 下载链接
Production Volume Rendering – Design and Implementation https://www.stubbornhuang.com/1391/

Collision Detection in Interactive 3D Environments

封面 书名 下载链接
Collision Detection in Interactive 3D Environments https://www.stubbornhuang.com/1392/

Real-Time Collision Detection

封面 书名 下载链接
Real-Time Collision Detection https://www.stubbornhuang.com/1395/

Introduction to 3D Game Programming with DirectX

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/05/wp_editor_md_fdbb51a6820e1fe31e77d770c7c4ff7d.jpg Introduction to 3D Game Programming with DirectX 9.0 https://www.stubbornhuang.com/2125/
https://www.stubbornhuang.com/wp-content/uploads/2022/05/wp_editor_md_c0653d7b9acfae6a54c0dc2402ba39ea.jpg Introduction to 3D Game Programming with DirectX 10 https://www.stubbornhuang.com/2116/
Introduction to 3D Game Programming with DirectX 11 https://www.stubbornhuang.com/1554/
Introduction to 3D Game Programming with DirectX 12 https://www.stubbornhuang.com/1397/

Practical Rendering and Computation with Direct3D 11

封面 书名 下载链接
Practical Rendering and Computation with Direct3D 11 https://www.stubbornhuang.com/1665/

Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming

封面 书名 下载链接
Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming https://www.stubbornhuang.com/1668/

The Art of Fluid Animation

封面 书名 下载链接
The Art of Fluid Animation https://www.stubbornhuang.com/1418/

Ray Tracing from the Ground Up

封面 书名 下载链接
Ray Tracing from the Ground Up https://www.stubbornhuang.com/1420/

Character Animation With Direct3D

封面 书名 下载链接
Character Animation With Direct3D https://www.stubbornhuang.com/1421/

Real-time 3D Character Animation with Visual C++

封面 书名 下载链接
Real-time 3D Character Animation with Visual C++ https://www.stubbornhuang.com/1674/

Vulkan Programming Guide - The Official Guide to Learning Vulkan

封面 书名 下载链接
Vulkan Programming Guide – The Official Guide to Learning Vulkan https://www.stubbornhuang.com/1423/

Learning Vulkan

封面 书名 下载链接
Learning Vulkan https://www.stubbornhuang.com/1501/

Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan

封面 书名 下载链接
Vulkan Cookbook – Work through recipes to unlock the full potential of the next generation graphics API-Vulkan https://www.stubbornhuang.com/1502/

GLSL Essentials - Enrich your 3D scenes with the power of GLSL

封面 书名 下载链接
GLSL Essentials – Enrich your 3D scenes with the power of GLSL https://www.stubbornhuang.com/1466/

Computer Animation - Algorithms and Techniques

封面 书名 下载链接
Computer Animation – Algorithms and Techniques (First Edition) https://www.stubbornhuang.com/1467/
Computer Animation – Algorithms and Techniques (Third Edition) https://www.stubbornhuang.com/1471/

The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer

封面 书名 下载链接
The Ray Tracer Challenge – A Test-Driven Guide to Your First 3D Renderer https://www.stubbornhuang.com/1556/

Ray Tracing - A Tool for All

封面 书名 下载链接
Ray Tracing - A Tool for All https://www.stubbornhuang.com/1558/

Cloth Simulation for Computer Graphics

封面 书名 下载链接
Cloth Simulation for Computer Graphics https://www.stubbornhuang.com/1560/

Real-Time Volume Graphics

封面 书名 下载链接
Real-Time Volume Graphics https://www.stubbornhuang.com/1564/

Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering

封面 书名 下载链接
Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering https://www.stubbornhuang.com/1569/

3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics

封面 书名 下载链接
3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics https://www.stubbornhuang.com/1592/

3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic

封面 书名 下载链接
3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic https://www.stubbornhuang.com/1664/

Real-Time Cameras - A Guide for Game Designers and Developers

封面 书名 下载链接
Real-Time Cameras – A Guide for Game Designers and Developers https://www.stubbornhuang.com/1596/

Game AI Pro - Collected Wisdom of Game AI Professionals

封面 书名 下载链接
Game AI Pro - Collected Wisdom of Game AI Professionals https://www.stubbornhuang.com/1599/
Game AI Pro 2 – Collected Wisdom of Game AI Professionals https://www.stubbornhuang.com/1600/
Game AI Pro 3 – Collected Wisdom of Game AI Professionals https://www.stubbornhuang.com/1601/

Game AI Pro 360

封面 书名 下载链接
Game AI Pro 360 – Guide to Architecture https://www.stubbornhuang.com/1602/
Game AI Pro 360 - Guide to Character Behavior https://www.stubbornhuang.com/1604/
Game AI Pro 360 – Guide to Movement and Pathfinding https://www.stubbornhuang.com/1605/
Game AI Pro 360 - Guide to Tactics and Strategy https://www.stubbornhuang.com/1607/

Visualizing Quaternions

封面 书名 下载链接
Visualizing Quaternions https://www.stubbornhuang.com/1609/

Quaternions for Computer Graphics

封面 书名 下载链接
Quaternions for Computer Graphics https://www.stubbornhuang.com/1612/

3D Engine Design for Virtual Globes

封面 书名 下载链接
3D Engine Design for Virtual Globes https://www.stubbornhuang.com/1613/

Texturing and Modeling - A Procedural Approach

封面 书名 下载链接
Texturing and Modeling – A Procedural Approach, Third Edition https://www.stubbornhuang.com/1614/

Level of Detail for 3D Graphics

封面 书名 下载链接
Level of Detail for 3D Graphics https://www.stubbornhuang.com/1624/

Non-Photorealistic Rendering

封面 书名 下载链接
Non-Photorealistic Rendering https://www.stubbornhuang.com/1631/

Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation

封面 书名 下载链接
Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation https://www.stubbornhuang.com/1634/

The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation

封面 书名 下载链接
The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation https://www.stubbornhuang.com/1635/

Digital Character Development - Theory and Practice

封面 书名 下载链接
Digital Character Development - Theory and Practice , First Edition https://www.stubbornhuang.com/1677/
Digital Character Development - Theory and Practice , Second Edition https://www.stubbornhuang.com/1678/

3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

封面 书名 下载链接
3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan https://www.stubbornhuang.com/1679/

Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization

封面 书名 下载链接
Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization https://www.stubbornhuang.com/1682/

Graphics Programming Methods

封面 书名 下载链接
Graphics Programming Methods https://www.stubbornhuang.com/1685/

Principles of Digital Image Synthesis

封面 书名 下载链接
Principles of Digital Image Synthesis , Volume 1 https://www.stubbornhuang.com/1693/
Principles of Digital Image Synthesis , Volume 2 https://www.stubbornhuang.com/1693/

Digital Image Processing

封面 书名 下载链接
Digital Image Processing , Second Edition https://www.stubbornhuang.com/1714/
Digital Image Processing , Third Edition https://www.stubbornhuang.com/1717/
Digital Image Processing , Fourth Edition https://www.stubbornhuang.com/1718/

Game Development Tools

封面 书名 下载链接
Game Development Tools https://www.stubbornhuang.com/1696/

Div, Grad, Curl, and All That - An Informal Text on Vector Calculus

封面 书名 下载链接
Div, Grad, Curl, and All That – An Informal Text on Vector Calculus , Third Edition https://www.stubbornhuang.com/1720/
Div, Grad, Curl, and All That - An Informal Text on Vector Calculus , Forth Edition https://www.stubbornhuang.com/1721/

Game Programming Algorithms and Techniques - A Platform-Agnostic Approach

封面 书名 下载链接
Game Programming Algorithms and Techniques - A Platform-Agnostic Approach https://www.stubbornhuang.com/1729/

Game Programming Patterns

封面 书名 下载链接
Game Programming Patterns https://www.stubbornhuang.com/1730/

Game Programming Golden Rules

封面 书名 下载链接
Game Programming Golden Rules https://www.stubbornhuang.com/1731/

Augmented Reality - Principles and Practice

封面 书名 下载链接
Augmented Reality - Principles and Practice https://www.stubbornhuang.com/1734/

Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison

封面 书名 下载链接
Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison https://www.stubbornhuang.com/1735/

VR Developer Gems

封面 书名 下载链接
VR Developer Gems https://www.stubbornhuang.com/1739/

Image Objects - An Archaeology of Computer Graphics

封面 书名 下载链接
Image Objects - An Archaeology of Computer Graphics https://www.stubbornhuang.com/1740/

Advanced High Dynamic Range Imaging

封面 书名 下载链接
Advanced High Dynamic Range Imaging, First Edition https://www.stubbornhuang.com/1744/
Advanced High Dynamic Range Imaging, Second Edition https://www.stubbornhuang.com/1745/

A Biography of the Pixel

封面 书名 下载链接
A Biography of the Pixel https://www.stubbornhuang.com/1750/

Computer Graphics Programming in OpenGL with C++

封面 书名 下载链接
Computer Graphics Programming in OpenGL with C++, First Edition https://www.stubbornhuang.com/1753/
Computer Graphics Programming in OpenGL with C++, Second Edition https://www.stubbornhuang.com/1757/

GPGPU Programming for Games and Science

封面 书名 下载链接
GPGPU Programming for Games and Science https://www.stubbornhuang.com/1760/

Computer Facial Animation

封面 书名 下载链接
Computer Facial Animation , Second Edition https://www.stubbornhuang.com/1762/

Handbook of Digital Image Synthesis - Scientific Foundations of Rendering

封面 书名 下载链接
Handbook of Digital Image Synthesis - Scientific Foundations of Rendering https://www.stubbornhuang.com/1764/

Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency

封面 书名 下载链接
Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency https://www.stubbornhuang.com/1767/

Introduction to Computer Graphics - A Practical Learning Approach

封面 书名 下载链接
Introduction to Computer Graphics - A Practical Learning Approach https://www.stubbornhuang.com/1768/

Direct3D Rendering Cookbook

封面 书名 下载链接
Direct3D Rendering Cookbook https://www.stubbornhuang.com/1771/

Practical Algorithms for 3D Computer Graphics

封面 书名 下载链接
Practical Algorithms for 3D Computer Graphics, Second Edition https://www.stubbornhuang.com/1772/

Computer Graphics - From Pixels to Programmable Graphics Hardware

封面 书名 下载链接
Computer Graphics - From Pixels to Programmable Graphics Hardware https://www.stubbornhuang.com/1774/

The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR

封面 书名 下载链接
The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR https://www.stubbornhuang.com/1779/

WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL

封面 书名 下载链接
WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL https://www.stubbornhuang.com/1781/

Beginning DirectX 11 Game Programming

封面 书名 下载链接
Beginning DirectX 11 Game Programming https://www.stubbornhuang.com/1782/

The CUDA Handbook - A Comprehensive Guide to GPU Programming

封面 书名 下载链接
The CUDA Handbook - A Comprehensive Guide to GPU Programming https://www.stubbornhuang.com/1784/

OpenGL Development Cookbook

封面 书名 下载链接
OpenGL Development Cookbook https://www.stubbornhuang.com/1786/

GPU Computing Gems

封面 书名 下载链接
GPU Computing Gems, Jade Edition https://www.stubbornhuang.com/1789/
GPU Computing Gems, Emerald Edition https://www.stubbornhuang.com/1807/

3D Graphics for Game Programming

封面 书名 下载链接
3D Graphics for Game Programming https://www.stubbornhuang.com/1819/

Light & Skin Interactions - Simulations for Computer Graphics Applications

封面 书名 下载链接
Light & Skin Interactions - Simulations for Computer Graphics Applications https://www.stubbornhuang.com/1828/

Video Game Optimization

封面 书名 下载链接
Video Game Optimization https://www.stubbornhuang.com/1829/

Mathematics for Computer Graphics

封面 书名 下载链接
Mathematics for Computer Graphics , Second Edition https://www.stubbornhuang.com/1832/
Mathematics for Computer Graphics , Third Edition https://www.stubbornhuang.com/1833/
Mathematics for Computer Graphics , Fourth Edition https://www.stubbornhuang.com/1835/
Mathematics for Computer Graphics , Fifth Edition https://www.stubbornhuang.com/1841/

An Integrated Introduction to Computer Graphics and Geometric Modeling

封面 书名 下载链接
An Integrated Introduction to Computer Graphics and Geometric Modeling https://www.stubbornhuang.com/1842/

Digital Modeling of Material Appearance

封面 书名 下载链接
Digital Modeling of Material Appearance https://www.stubbornhuang.com/1843/

Color Imaging - Fundamentals and Applications

封面 书名 下载链接
Color Imaging - Fundamentals and Applications https://www.stubbornhuang.com/1844/

Data Structures and Algorithms for Game Developers

封面 书名 下载链接
Data Structures and Algorithms for Game Developers https://www.stubbornhuang.com/1847/

Geometric Data Structures for Computer Graphics

封面 书名 下载链接
Geometric Data Structures for Computer Graphics https://www.stubbornhuang.com/1853/

Advances in GPU Research and Practice

封面 书名 下载链接
Advances in GPU Research and Practice https://www.stubbornhuang.com/1860/

Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2021/12/wp_editor_md_486ee6eb27a3e5ad140d07bf356d36c7.jpg Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion https://www.stubbornhuang.com/1875/

Simulating Humans - Computer Graphics Animation and Control

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2021/12/wp_editor_md_8cd5e0610e0a325bae232d61ecbbddcf.jpg Simulating Humans - Computer Graphics Animation and Control https://www.stubbornhuang.com/1882/

WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_70d43d019c7f6af2cdd72da6a5f53e16.jpg WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers, First Edition https://www.stubbornhuang.com/1887/

Computer Graphics, C Version

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_369f0b3f33e48ec7bcfa044141a21c30.jpg Computer Graphics, C Version , Second Edition https://www.stubbornhuang.com/1888/

Vector Analysis for Computer Graphics

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_1ea71e8262fca0f7516b661a75652f40.jpg Vector Analysis for Computer Graphics , First Edition https://www.stubbornhuang.com/1900/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_f0125e18f9039ea7965c64ee3dfa5e2b.jpg Vector Analysis for Computer Graphics , Second Edition https://www.stubbornhuang.com/1905/

Calculus for Computer Graphics

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_4aeddf4afca328b444a3d4acda492ae1.jpg Calculus for Computer Graphics , First Edition https://www.stubbornhuang.com/1906/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_714eced2182a3eb0bdeee332bb1a2d05.jpg Calculus for Computer Graphics , Second Edition https://www.stubbornhuang.com/1910/

Digital Lighting & Rendering

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_bb893f84c5bee585ac0b3525fefd9ed5.jpg Digital Lighting & Rendering , First Edition https://www.stubbornhuang.com/1911/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_ba795e98049e0f84ad76805bcc18ec12.jpg Digital Lighting & Rendering , Third Edition https://www.stubbornhuang.com/1915/

Foundations of 3D computer graphics

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_ad74c95bb711fc882d57ede482bc1be3.jpg Foundations of 3D computer graphics https://www.stubbornhuang.com/1918/

Computer Graphics with OpenGL

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_d34d4d2c5c742d82d87398ad0b41238d.jpg Computer Graphics with OpenGL , Third Edition https://www.stubbornhuang.com/1922/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_deabaa53fe93bb2e5bd228637313c857.jpg Computer Graphics with OpenGL , Fourth Edition https://www.stubbornhuang.com/1924/

Practical Linear Algebra - A Geometry Toolbox

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_e004aad0cba4af7d64241a86a86db147.jpg Practical Linear Algebra - A Geometry Toolbox , First Edition https://www.stubbornhuang.com/1926/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_9c75f7cff76610ef1735eb79ebb476d7.jpg Practical Linear Algebra - A Geometry Toolbox , Third Edition https://www.stubbornhuang.com/1930/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_a5756e3e2af6a4461c0bc1f421757095.jpg Practical Linear Algebra - A Geometry Toolbox , Fourth Edition https://www.stubbornhuang.com/1931/

An Introduction to Ray Tracing

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_002f032124515dd672ca4046d934ba3c.jpg An Introduction to Ray Tracing https://www.stubbornhuang.com/1947/

AI Game Engine Programming

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_c7314b5c3caf3159b7133de6d19b8df8.jpg AI Game Engine Programming , First Edition https://www.stubbornhuang.com/1954/
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_473442df84fa3163afe1f085a40b00df.jpg AI Game Engine Programming , Second Edition https://www.stubbornhuang.com/1956/

AI Game Programming Wisdom

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_2e7d268477a85b1daf7f89e85b35696f.jpg AI Game Programming Wisdom https://www.stubbornhuang.com/1957/
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_c74c0e4ee8d6818ce6a781c7f7c5ec9c.jpg AI Game Programming Wisdom 4 https://www.stubbornhuang.com/1959/

Artificial Intelligence for Games

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_89b71561dfcd53165c06694d6d67d7b7.jpg Artificial Intelligence for Games , First Edition https://www.stubbornhuang.com/1964/
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_58638dce5c093420973aa8f47cf5911a.jpg Artificial Intelligence for Games , Second Edition https://www.stubbornhuang.com/1968/

Behavioral Mathematics for Game AI

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_f5463d98a0c6c200a64ffe0ee17d60ce.jpg Behavioral Mathematics for Game AI https://www.stubbornhuang.com/1972/

Cloth Modeling and Animation

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/03/wp_editor_md_15bfc06a1e4c64ea520e29d489df07e8.jpg Cloth Modeling and Animation https://www.stubbornhuang.com/1996/

Virtual Clothing - Theory and Practice

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/03/wp_editor_md_77bec32254e0d9ef5734c75d5e8aa8a4.jpg Virtual Clothing - Theory and Practice https://www.stubbornhuang.com/1998/

Computer Graphics and Geometric Modelling - Implementation and Algorithms

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/03/wp_editor_md_07b10e2cb402d6f582142faf76912eb9.jpg Computer Graphics and Geometric Modelling - Implementation and Algorithms https://www.stubbornhuang.com/2020/

Designing the User Experience of Game Development Tools

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/03/wp_editor_md_e76539ca44f35e63faf42e62505578ac.jpg Designing the User Experience of Game Development Tools https://www.stubbornhuang.com/2023/

计算几何

Polygon Mesh Processing

封面 书名 下载链接
Polygon Mesh Processing https://www.stubbornhuang.com/1058/

Computational Geometry – Algorithms and Applications

封面 书名 下载链接
Computational Geometry – Algorithms and Applications, First Edition https://www.stubbornhuang.com/1428/
Computational Geometry – Algorithms and Applications, Second Edition https://www.stubbornhuang.com/1430/
Computational Geometry - Algorithms and Applications, Third Edition https://www.stubbornhuang.com/900/

Handbook of Discrete and Computational Geometry

封面 书名 下载链接
Handbook of Discrete and Computational Geometry, First Edition https://www.stubbornhuang.com/1424/
Handbook of Discrete and Computational Geometry, Second Edition https://www.stubbornhuang.com/1426/
Handbook of Discrete and Computational Geometry, Third Edition https://www.stubbornhuang.com/1102/

Geometric tools for computer graphics

封面 书名 下载链接
Geometric tools for computer graphics(Philip J. Schneider, and David H. Eberly) https://www.stubbornhuang.com/1100/

Computational Geometry in C

封面 书名 下载链接
Computational Geometry in C, First Edition https://www.stubbornhuang.com/1432/
Computational Geometry in C, Second Edition https://www.stubbornhuang.com/1096/

Computational Geometry:An Introduction

封面 书名 下载链接
Computational Geometry:An Introduction https://www.stubbornhuang.com/1093/

Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry

封面 书名 下载链接
Geometric Algebra for Computer Science – An Object-Oriented Approach to Geometry (First Edition) https://www.stubbornhuang.com/1360/

Isosurfaces - Geometry, Topology, and Algorithms

封面 书名 下载链接
Isosurfaces – Geometry, Topology, and Algorithms https://www.stubbornhuang.com/1364/

Guide to Computational Geometry Processing Foundations, Algorithms, and Methods

封面 书名 下载链接
Guide to Computational Geometry Processing Foundations, Algorithms, and Methods https://www.stubbornhuang.com/1431/

Discrete and Computational Geometry

封面 书名 下载链接
Discrete and Computational Geometry https://www.stubbornhuang.com/1567/

Robust and Error-Free Geometric Computing

封面 书名 下载链接
Robust and Error-Free Geometric Computing https://www.stubbornhuang.com/1572/

Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms

封面 书名 下载链接
Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms https://www.stubbornhuang.com/1573/

Computational Geometry - An Introduction Through Randomized Algorithms

封面 书名 下载链接
Computational Geometry - An Introduction Through Randomized Algorithms https://www.stubbornhuang.com/1574/

Effective Computational Geometry for Curves and Surfaces

封面 书名 下载链接
Effective Computational Geometry for Curves and Surfaces https://www.stubbornhuang.com/1576/

Nonlinear Computational Geometry

封面 书名 下载链接
Nonlinear Computational Geometry https://www.stubbornhuang.com/1590/

Handbook of Computer Aided Geometric Design

封面 书名 下载链接
Handbook of Computer Aided Geometric Design https://www.stubbornhuang.com/1591/

Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone

封面 书名 下载链接
Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone https://www.stubbornhuang.com/1594/

Geometry for Computer Graphics - Formulae, Examples and Proofs

封面 书名 下载链接
Geometry for Computer Graphics - Formulae, Examples and Proofs https://www.stubbornhuang.com/1820/

Introduction to Computing with Geometry

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2021/12/wp_editor_md_21f50e042689167c9c0a655cb13fca17.jpg Introduction to Computing with Geometry https://www.stubbornhuang.com/1878/

Curves and Surfaces for Computer Graphics

封面 书名 下载链接
https://www.stubbornhuang.com/wp-content/uploads/2022/05/wp_editor_md_2c9fd83e1bc29291b8312008784c660c.jpg Curves and Surfaces for Computer Graphics https://www.stubbornhuang.com/2128/

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Book list of computational geometry and computer graphics 计算几何和计算机图形学必读书单与经典书籍

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