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Several changes to make the native windows leveldb code compile with mingw32 and run on 32-bit Windows: * Remove -std=c++0x dependency (modified code to use NULL instead of nullptr) * Link with -lshlwapi * Only #define snprintf/etc if compiling with Visual Studio * Do not link against DbgHelp.lib (wrote a CreateDir instead of using DbgHelp's MakeSureDirectoryPathExists * Define WINVER=0x0500 so MinGW32 can use the 64-bit-filesystem Windows api calls * Define __USE_MINGW_ANSI_STDIO=1 to use MinGW's printf (which supports %ll) I also cleaned up makefile.mingw, assuming that dependencies would be in the standard /usr/local/{include,lib} by default but allowing overriding with make DEPSDIR=... etc
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