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Merge pull request Cosys-Lab#11 from Cosys-Lab/5.4.2
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Fixed missing explicit category for blueprint items
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WouterJansen authored Jul 15, 2024
2 parents 74da9f0 + e04907d commit ec5268f
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Showing 7 changed files with 9 additions and 9 deletions.
2 changes: 1 addition & 1 deletion Unreal/Plugins/AirSim/Source/Beacons/DynamicBlockBeacon.h
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,6 @@ class AIRSIM_API ADynamicBlockBeacon : public AActor
// Called every frame
virtual void Tick(float DeltaTime) override;

UPROPERTY(EditAnywhere)
UPROPERTY(EditAnywhere, Category = "DynamicBlockBeacon|General")
UStaticMeshComponent* Mesh;
};
2 changes: 1 addition & 1 deletion Unreal/Plugins/AirSim/Source/Beacons/DynamicRackBeacon.h
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,6 @@ class AIRSIM_API ADynamicRackBeacon : public AActor
// Called every frame
virtual void Tick(float DeltaTime) override;

UPROPERTY(EditAnywhere)
UPROPERTY(EditAnywhere, Category = "DynamicRackBeacon|General")
UStaticMeshComponent* Mesh;
};
2 changes: 1 addition & 1 deletion Unreal/Plugins/AirSim/Source/Beacons/FiducialBeacon.h
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Expand Up @@ -29,7 +29,7 @@ class AIRSIM_API AFiducialBeacon : public AActor
// Called every frame
virtual void Tick(float DeltaTime) override;

UPROPERTY(EditAnywhere)
UPROPERTY(EditAnywhere, Category = "FiducialBeacon|General")
UStaticMeshComponent* Mesh;
UMaterial* Material;
UMaterialInstanceDynamic* DynamicMaterial;
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2 changes: 1 addition & 1 deletion Unreal/Plugins/AirSim/Source/Beacons/TemplateBeacon.h
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Expand Up @@ -26,6 +26,6 @@ class AIRSIM_API ATemplateBeacon : public AActor
// Called every frame
virtual void Tick(float DeltaTime) override;

UPROPERTY(EditAnywhere)
UPROPERTY(EditAnywhere, Category = "TemplateBeacon|General")
UStaticMeshComponent* Mesh;
};
2 changes: 1 addition & 1 deletion Unreal/Plugins/AirSim/Source/Beacons/UWBBeacon.h
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Expand Up @@ -25,7 +25,7 @@ class AIRSIM_API AUWBBeacon : public AActor
// Called every frame
virtual void Tick(float DeltaTime) override;

UPROPERTY(EditAnywhere)
UPROPERTY(EditAnywhere, Category = "UWBBeacon|General")
UStaticMeshComponent* Mesh;

//msr::airlib::AirSimSettings::BeaconSetting* beaconSetting;
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2 changes: 1 addition & 1 deletion Unreal/Plugins/AirSim/Source/Beacons/WifiBeacon.h
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Expand Up @@ -25,6 +25,6 @@ class AIRSIM_API AWifiBeacon : public AActor
// Called every frame
virtual void Tick(float DeltaTime) override;

UPROPERTY(EditAnywhere)
UPROPERTY(EditAnywhere, Category = "WifiBeacon|General")
UStaticMeshComponent* Mesh;
};
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Expand Up @@ -54,14 +54,14 @@ class ASkidVehiclePawn : public AWheeledVehiclePawn
return keyboard_controls_;
}

UPROPERTY(BlueprintReadWrite, EditAnywhere)
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "SkidVehicle|General")
float max_angular_velocity_ = 15;


UPROPERTY(BlueprintReadWrite, EditAnywhere)
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "SkidVehicle|General")
float fixed_turn_rate_ = 0.1;

UPROPERTY(BlueprintReadWrite, EditAnywhere)
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "SkidVehicle|General")
bool stop_turn_ = false;

private:
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