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URDF revert to fix linux build
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WouterJansen committed Mar 10, 2020
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Below is summarized list of important changes. This does not include minor/less important changes or bug fixes or documentation update. This list updated every few months. For complete detailed changes, please review [commit history](https://github.com/Microsoft/AirSim/commits/master).

### CoSys-Lab Modifications
* Updated [ROS implementation](docs/ros.md)
* Added [HySLAM Benchmark Scenario environment](docs/hyslambenchmarkenv.md)
* Added [HySLAM environment](docs/hyslamenv.md)
* Added [CoSysLab environment](docs/cosysenv.md)
* Added [Echo sensor type](docs/echo.md)
* Added [URDF vehicle type](docs/UrdfXml.md) made by [Mitchell Spryn](http://www.mitchellspryn.com). **Currently removed due to crashes on Linux!**
* Added [WIP Instance Segmentation](docs/instance_segmentation.md). **Currently only works in Unreal Editor, not cooked builds!** Replaces previous system with 255 color limit.
* Added WIP [GPU LIDAR sensor type](docs/gpulidar.md): Uses GPU acceleration to simulate a Lidar sensor. Can support much higher point density then normal Lidar.
* Updated [ComputerVision mode](docs/image_apis.md#computer-vision-mode-1): Now has full API and Simulation just like other vehicle types. It mostly means it can now have sensors attached. Improved handling and camera operation.
* Updated [LIDAR sensor type](docs/lidar.md): Fixed not tracing correctly, added ground truth (point labels) generation, added range-noise generation.
* Added option to hot-reload plugin through Unreal Editor (faster development)
* Added WIP usage of engine-time for frequency updaters and timestamps instead of real-time. Useful for heavy performance sensor modalities. Currently only usable on the Echo and LIDAR sensor types.
* Added [skid steering SimMode and vehicle type](docs/skid_steer_vehicle.md) based on NVidia tank PhysX vehicle model. ClearPath Husky and Pioneer P3DX implemented as vehicle types using this new vehicle model.
* Added BoxCar vehicle model to the Car SimMode to have a smaller vehicle to use in indoor spaces.
* Updated standard camera render resolution target to 960x540. Updated standard uncompressed image format to RGB instead of BGR (this breaks OpenCV support but fixes ROS images).
* Added option to Cameras, EchoSensor and GPULidar to ignore certain objects with the _MarkedIgnore_ Unreal tag and enabling the "IgnoreMarked" setting in [the settings file](docs/settings.md).
* Updated Unreal to 4.22

### November, 2018
* Added Weather Effects and [APIs](docs/apis.md#weather-apis)
* Added [Time of Day API](docs/apis.md#time-of-day-api)
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