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Updated for 3.1
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WouterJansen committed Oct 3, 2024
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### September/October 2024 (version 3.1)
* Updated Docker support to use new official Unreal 5 containers for runtime binaries and source development with updated [tutorial](docs/docker_ubuntu.md) and scripts.
* Added main setting parameter `InitialInstanceSegmentation` to toggle initial [Instance Segmentation](docs/instance_segmentation.md). It is enabled by default.
* Added packaged binary of Blocks environment to releases for Windows and Linux for testing the simulation without needing the Unreal Editor.
* Updated Matlab API Client:
* Removed startup arguments for API control and vehicle name when creating client.
* Added vehicle name argument to most functions.
* Updated async drone functions to optionally be run in sync (wait for completion) with new `join` boolean argument.
* Fixed [multi-layer annotation](docs/annotation.md) to no longer have very dark shadows with Lumen GI when enabling a max viewdistance for an annotation layer.
* Fixed crash when the GPU Lidar material CSV file is empty or contains empty lines.
* Updated sensor setting `DrawSensor` to false by default to avoid crashes.

### June/July 2024 (Version 3.0)
* Updated to be compatible with Unreal 5.4.
* Note that 5.4 requires _r.DetailMode 2_ console command or scalability settings to be set to Epic to avoid issues with rendering the RGB scene camera sensor. More info [here](docs/unreal_custenv.md#unreal-5354-scene-camera-bug).
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