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# Build AirSim on Linux | ||
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The current recommended and tested environment is **Ubuntu 18.04 LTS**. Theoretically, you can build on other distros as well, but we haven't tested it. | ||
The current recommended and tested environment is **Ubuntu 20.04 LTS**. Theoretically, you can build on other distros as well, but we haven't tested it. | ||
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## Host machine | ||
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### Build Unreal Engine and Airsim | ||
This branch uses a custom version of the Unreal Engine! | ||
- Make sure you are [registered with Epic Games and have linked your Epic Games account with your GitHub account](https://www.unrealengine.com/en-US/ue-on-github). This is required to get source code access for Unreal Engine. | ||
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- Clone Unreal in your favorite folder and build it (this may take a while!). **Note**: We only support Unreal 4.27.3 (Cosys-Lab) at present. | ||
```bash | ||
# go to the folder where you clone GitHub projects | ||
git clone https://github.com/WouterJansen/UnrealEngine.git | ||
cd UnrealEngine | ||
./Setup.sh | ||
./GenerateProjectFiles.sh | ||
make | ||
``` | ||
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### Build Unreal Engine | ||
- Make sure you are [registered with Epic Games](https://docs.unrealengine.com/en-US/SharingAndReleasing/Linux/BeginnerLinuxDeveloper/SettingUpAnUnrealWorkflow/index.html). This is required to get source code access for Unreal Engine. | ||
- Clone Unreal in your favorite folder and build it (this may take a while!). **Note**: We only support Unreal 5.2.1 at present. | ||
```bash | ||
# go to the folder where you clone GitHub projects | ||
git clone -b 5.2 [email protected]:EpicGames/UnrealEngine.git | ||
cd UnrealEngine | ||
./Setup.sh | ||
./GenerateProjectFiles.sh | ||
make | ||
``` | ||
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### Build Airsim | ||
- Clone AirSim and build it: | ||
```bash | ||
# go to the folder where you clone GitHub projects | ||
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