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A clone of 2048 made in Godot 4.x for practice.
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KleidonBD/2048-Godot-Clone
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2048 Clone This is a simple clone of 2048 I made completely by myself using Godot 4.x. I had no outside help and everything aside from the background shader was made from scratch by me as a personal challenge to help me learn programming and game development. The background shader I borrowed from Exuin on godotshaders.com and made a small tweak to: https://godotshaders.com/shader/moving-rainbow-gradient/ How to play: * For Windows users, simply download and run 2048.exe. * For other platforms, download the repository and import it to Godot 4.3. You can either run the game in debug mode through the engine or export it yourself. * The game is controlled with the arrow keys. Notes: * It is a known issue that when maximizing the game window, the last letter of some buttons get truncated. This fixes itself once the button is hovered over. I think this might be an engine bug and I have no idea how to fix it, nor do I really care to as it's pretty minor and this is just a practice project. * High score is not saved between sessions. This would have been simple enough to implement, but I didn't think it was worth creating save files on users' systems for such a simple practice project.
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A clone of 2048 made in Godot 4.x for practice.
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