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Infiniminer ported to XNA/FNA 4.0
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Kleadron/infiniminer-xna4
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INFINIMINER FOR XNA 4.0 ======================= BUILDING ======== XNA Building Infiniminer requires Visual Studio 2010 and XNA Game Studio 4.0. This outputs a working game build to the bin folder at the root of the file structure. Refer to the buildstuff folder. You'll also need the fonts 04b03b and 04b08 from the following site: http://www.dsg4.com/04/extra/bitmap/ Simply build the solution and you should be good to go. FNA Alternatively, if you use the FNA version you can use a minimum of Visual Studio 2010 and probably any newer version. Just open the InfiniminerFNA.sln in your version of choice, convert it if it asks, and build. <--- UNTESTED This outputs a working game build to the bin-fna folder at the root of the file structure. Refer to the buildstuff folder. If you do this however, you need built content from the XNA version to put into a Content folder where the game build is. You also must follow the FNA wiki on how to build a game, and use the libs from the buildstuff folder; https://github.com/FNA-XNA/FNA/wiki KNOWN ISSUES ============ No major ones, but networking might still be busted. Has been tested with 2 other players. PATCHING AND ISSUE TRACKING =========================== The official branch is maintained by Zach Barth of Zachtronics Industries. Unfortunately, the official branch is no longer available. Please push all patches and log all issues to this branch =] The original branch as follows: http://github.com/krispykrem/Infiniminer/tree/master Zachtronics Website: http://www.zachtronicsindustries.com
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Infiniminer ported to XNA/FNA 4.0
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