Skip to content

Commit

Permalink
desc
Browse files Browse the repository at this point in the history
  • Loading branch information
Killface1980 committed May 25, 2017
1 parent 4af8184 commit 53ee607
Show file tree
Hide file tree
Showing 3 changed files with 5 additions and 4 deletions.
7 changes: 4 additions & 3 deletions About/About.xml
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>Facial Stuff 0.17.0</name>
<name>Facial Stuff 0.17.1</name>
<author>Killface</author>
<url></url>
<targetVersion>0.17.1533</targetVersion>
<targetVersion>0.17.1546</targetVersion>
<description>
This mod aims to provide more visual individuality for your colonists.
- 10 newly defined skin colors instead of the vanilla 6.
Expand All @@ -20,7 +20,8 @@
Special thanks to Fluffy for the FaceStyling bench (adapted from 'Clutter')
Uses the detour code from Orion's 'Hospitality'

2016-10-14 - updated tribal hairs from NackbladIncRimhair
2017-05-17 - 0.17.1 added basic integration for other species, faces are now added via def patch
2016-12-15 - updated Spoon's hairs
2016-10-14 - updated tribal hairs from NackbladIncRimhair
</description>
</ModMetaData>
File renamed without changes.
2 changes: 1 addition & 1 deletion Source/RW_FacialStuff/RW_FacialStuff.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@
<Compile Include="ColorPicker\ColorWrapper.cs" />
<Compile Include="ColorPicker\Dialog_ColorPicker.cs" />
<Compile Include="ColorPicker\ColorHelper.cs" />
<Compile Include="DetourAttribute.cs" />
<Compile Include="NoCCL\DetourAttribute.cs" />
<Compile Include="Defs\FacialStuff_Defs.cs" />
<Compile Include="FaceStyling Bench\Dialog_FaceStyling.cs" />
<Compile Include="FaceStyling Bench\Job_FaceStyling.cs" />
Expand Down

0 comments on commit 53ee607

Please sign in to comment.