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0.14.0
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Killface1980 committed Aug 11, 2016
1 parent 8fd7103 commit 0c21c5f
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Showing 6 changed files with 22 additions and 10 deletions.
10 changes: 9 additions & 1 deletion About/About.xml
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Expand Up @@ -4,5 +4,13 @@
<author>Killface</author>
<url>https://ludeon.com/forums/index.php?topic=20771.msg228259#msg228259</url>
<targetVersion>0.14.1241</targetVersion>
<description>Adds new eyes to all colonists and individual beards to male colonists.</description>
<description>This mod aims to provide more visual individuality for your colonists.
- 8 newly defined skin colors instead of the vanilla 6.
- hair genetics according to real life. No more unrealistic hair colors.
- 27 different beards
- Added vanilla hair styles with 10 steps of hair loss.
- Hair is merged on the head graphic, thus visible with worn hats.
- Only gays have the possibility to chose the other sex's hair style
- Only white skinned people have cold preference, ahile only dark skinned like the heat.
</description>
</ModMetaData>
2 changes: 1 addition & 1 deletion About/PublishedFileId.txt
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@@ -1 +1 @@
726338068
741852553
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Binary file modified Assemblies/RW_FacialStuff.dll
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4 changes: 4 additions & 0 deletions Languages/English/Keyed/FacialStuff_Keyed.xml
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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<Settings.useMouth>Add mouths to colonists (requires reload)</Settings.useMouth>
</LanguageData>
16 changes: 8 additions & 8 deletions Source/RW_FacialStuff/ModConfigMenu.cs
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Expand Up @@ -35,22 +35,22 @@ public override float DoWindowContents(Rect rect)

private void FillPageMain(Listing_Standard listing, float columnwidth, ref float curY)
{
listing.ColumnWidth = columnwidth / 2;

if (listing.ButtonText("RW_FacialStuff.Settings.RevertSettings".Translate()))
{
}
listing.ColumnWidth = columnwidth;
// listing.ColumnWidth = columnwidth / 2;
//
// if (listing.ButtonText("RW_FacialStuff.Settings.RevertSettings".Translate()))
// {
// }
// listing.ColumnWidth = columnwidth;
listing.CheckboxLabeled("RW_FacialStuff.Settings.useMouth".Translate(), ref useMouth, null);

listing.Gap();

listing.End();
curY += listing.CurHeight;

}

public static bool useMouth= true;
public static bool useMouth = true;

public override void ExposeData()
{
Scribe_Values.LookValue(ref useMouth, "useMouth", false, false);
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