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EN_CIVREP

Christian edited this page Apr 10, 2018 · 1 revision

Civilian reputation and Resistance fighters were added in Liberation v0.96. Now you must not only conquer the island but also the hearts and minds of the local populace. There a couple ways to earn the trust of the locals, but far more ways to get on their bad side.

Actions that affect your reputation

Actions that positively affect your civilian reputation:

  • Liberate sectors
  • Give medical support to civilians after a sector battle

Actions that negatively affect your civilian reputation:

  • Killing civilians
  • Killing resistance fighters
  • Damaging or destroying houses
  • Stealing civilan cars

The values of each of these actions will be explained further down

Benefits/consequences of your reputation

On their good side

Earning the trust of the locals comes with many benefits. The threshold for being considered "friendly" is 25% reputation. Once you are at or above 25% reputation there a small chance that the following can happen:

  • A civilian informant may spawn that can be rescued for intel and a chance for side missions
  • Resistance forces may aid you in an attack on a sector

On their bad side

The consequences of provoking the ire of the civilians and resistance forces are not to be trifled with. The threshold for being considered "unfriendly" is -25%. Once you are at or below -25% reputation there are small chances for the following to happen:

  • IEDs may be placed along major routes and in towns, increasing in number the worse your relations get
  • Resistance forces may ambush your logistics convoys, using the supplies to aid their cause
  • Resistance forces may assist the OPFOR in defending town sectors

Reputation actions in-depth

Liberating sectors - +5%

This one is simple. Capturing a sector will earn you 5% reputation after the sector capture is complete. Capturing a Capital will earn you the doubled amount.

Medical support - +2%

After a sector has been captured there is a chance that civilians will be in need of medical aid. To check for injured civilians look at your map for purple circles in the sector. Each circle represents a civilian casualty in need of aid and each civlian you help gives you 2% reputation.

Killing civilians - -5%

This is pretty self-explanatory. If you want people to like you, don't kill their friends and family. As a rule of thumb, if they're unarmed and not in uniform they're most likely a harmless civilian. Each civilian you kill costs you 5% in reputation so watch your fire!

Killing allied resistance fighters - -3%

Depending on your standing these guys can be your best friend or your worst nightmare. At the start of the campaign they will simply be civlians with guns, but as your regional conquest continues they can grow in strength depending on their success in battles with or against you.

Damaging or destroying houses - -3%

In the mission parameters you can change whether you want the penalty to apply on when a house is destroyed, or even if it is simply damaged. Either way the penalty is the same and the liberal use of explosives in towns is ill-advised. (Feel free to wreak havoc on military compounds)

Stealing civilian cars - -2%

This isn't GTA. Only comandeer a civilian vehicle if it is absolutely necessary.

In Conclusion

The general rule is this: if it seems like it would make the locals angry, you shouldn't do it. If you want to make the reputation system easier/more challenging many of these percentages can be changed in the kp_liberation_config.sqf. There are more values than the ones in that file, but they are either hardcoded for balance reasons or are calculated by a formula.

This article was written by FatRefrigerator

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