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Enemy Commander FSM and patrols #617
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Dubjunk
approved these changes
Jun 15, 2019
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Pretty nice work.
I'm very excited about the full implementation. 👍
veteran29
reviewed
Jun 16, 2019
veteran29
approved these changes
Jun 16, 2019
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Description:
Provides the first iteration on the enemy commander FSM, which will be used to add (re)actions from enemy side against the players.
First thing implemented in the basic structure of the enemy commander states depending on the awareness and strength. Also spawning of infantry or light vehicle patrols near the "frontline" which get waypoints between 2-4 sectors.
Content:
"FOB not known directly" mechanicWill be moved to next sprintRecon team to search for FOBs in player territory, to discover them for the enemy commanderWill be moved to next sprintSuccessfully tested on: