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Enemy Commander FSM and patrols #617

Merged
merged 25 commits into from
Jun 22, 2019
Merged

Enemy Commander FSM and patrols #617

merged 25 commits into from
Jun 22, 2019

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Wyqer
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@Wyqer Wyqer commented Jun 9, 2019

Q A
Bug fix? no
New feature? yes
Needs wipe? yes
Fixed issues #574

Description:

Provides the first iteration on the enemy commander FSM, which will be used to add (re)actions from enemy side against the players.
First thing implemented in the basic structure of the enemy commander states depending on the awareness and strength. Also spawning of infantry or light vehicle patrols near the "frontline" which get waypoints between 2-4 sectors.

Content:

  • Enemy Commander FSM
  • States for enemy commander
  • Patrol spawning
  • "FOB not known directly" mechanic Will be moved to next sprint
  • Recon team to search for FOBs in player territory, to discover them for the enemy commander Will be moved to next sprint
  • Small code/format tweaks/optimizations

Successfully tested on:

  • Local MP
  • Dedicated MP

@Wyqer Wyqer added this to the Sprint 13 milestone Jun 9, 2019
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Wyqer commented Jun 15, 2019

State of the commander FSM after this first iteration.
commanderFSMpt1

@Wyqer Wyqer requested review from Dubjunk and veteran29 and removed request for Dubjunk June 15, 2019 09:32
@Wyqer Wyqer removed the in progress label Jun 15, 2019
@Wyqer Wyqer marked this pull request as ready for review June 15, 2019 09:33
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@Dubjunk Dubjunk left a comment

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Pretty nice work.
I'm very excited about the full implementation. 👍

@Wyqer Wyqer merged commit faf1a42 into v0.97S13 Jun 22, 2019
@Wyqer Wyqer deleted the v0.97S13-574 branch June 22, 2019 19:12
@Wyqer Wyqer added done and removed review/QA labels Jun 22, 2019
@Wyqer Wyqer mentioned this pull request Jun 30, 2019
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3 participants