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Hi, everyone.
I have been promoting glTF support with my WebGL library GLBoost.
I created my skinning animation model myself using Maya and tried playing it.
This time, pull requesting this model is for some interesting reasons.
Of course, the GLBoost library plays this model correctly. However, all other well-known WebGL libraries fail to play.
Is this model something special? No, JglTF seems to be able to play this model properly.
For this reason, I think that there are still some problems in implementations of skinning animation in each WebGL library.
This model may be a good touchstone in trying the compatibility of glTF skinning animation of each library.
If there is no problem, I am glad if you adopt it.
Related Issues
KhronosGroup/glTF#685
javagl/JglTF#2