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# Primitive Mode Normals Test | ||
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## Screenshot | ||
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![screenshot](screenshot/screenshot.png) | ||
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## Description | ||
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This asset tests rendering of point, line, and triangle primitive modes with and without vertex normals. | ||
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- The first two columns, points and lines without normals, should be rendered as solid colors without lighting. | ||
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- The third column, triangles without normals, should be rendered with flat shading and full PBR material model. | ||
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- The remaining columns, all three modes with normals, should be rendered with smooth shading and full PBR material model. | ||
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## License Information | ||
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Public domain ([CC0](https://creativecommons.org/publicdomain/zero/1.0/)) |
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