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Issue was found in third party game. It could be traced with validation layer.
Game uses same attachment in first render pass with STORE_OP_DONT_CARE and later in another pass it tries to use it with LOAD_OP_LOAD.
On some gfx vendors it works, on some corruptions are visible.
Edit: Validation layers could print some warning :)
The text was updated successfully, but these errors were encountered:
Warnings and best practices reporting is being moved to the "assistant layer" tracked by issue #24 . Added this issue to the feature request list .
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paul-lunarg
Successfully merging a pull request may close this issue.
Issue was found in third party game. It could be traced with validation layer.
Game uses same attachment in first render pass with STORE_OP_DONT_CARE and later in another pass it tries to use it with LOAD_OP_LOAD.
On some gfx vendors it works, on some corruptions are visible.
Edit:
Validation layers could print some warning :)
The text was updated successfully, but these errors were encountered: