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pretty self explanatory. This PR will probably expand to more additions in the future, so I'll keep it marked as a draft for now.
(edit)
I'll try to avoid overlap with #431, so they can both eventually be merged independently
Adds:
GL_MAX_XYZ_ATOMIC_COUNTER_BUFFERS
toGetPName
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
toGetPName
GL_XYZ_BUFFER_BINDING
toGetPName