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Release for Vulkan SDK 1.2.148

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@billhollings billhollings released this 31 Jul 19:37
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  • Add support for extensions:
    • VK_KHR_driver_properties
    • VK_KHR_sampler_ycbcr_conversion
    • VK_EXT_image_robustness
    • VK_EXT_robustness2
  • Add native support for VK_FORMAT_D16_UNORM on iOS 13.0+ and tvOS 13.0+.
  • Add support for tvOS platform.
  • Add support for iOS Simulator and tvOS Simulator build destinations.
  • Cube demo runs on tvOS, iOS Simulator, and tvOS Simulator.
  • MoltenVK Xcode schemes support building fat Platform+Simulator binaries.
  • Makefile supports building fat Platform+Simulator binaries, plus Debug builds.
  • fetchDependencies script supports platform build selection, plus parallel builds.
  • vkCmdBlitImage() returns error if scaling or inverting to linear image on macOS.
  • Support VK_FORMAT_A2B10G10R10_UNORM_PACK32 as a surface format.
  • Support VkPipelineMultisampleStateCreateInfo::pSampleMask.
  • Support VkPhysicalDeviceSubgroupProperties.
  • Fix memory layout of inline uniform blocks.
  • Fix issue where mapped host-coherent device memory not updated from image contents on macOS.
  • Fix image memory sizing and offsets.
  • Fix small memory leak when setting swapchain color space.
  • Fix new and unexpected App Store failure on newly deprecated color space values.
  • Fix intermittent concurrent shader specialization race condition.
  • Fix offsets when flushing buffer data to GPU.
  • Fix issue where expected buffer-sizes buffer not bound to Metal compute encoder.
  • Ensure fragment shader inputs to have as many components as vertex shader outputs.
  • Include vertex attribute size when testing whether attribute offset exceeds stride.
  • Add support for USCALED/SSCALED vertex formats.
  • Add host-coherent texel buffer caching just for buffer views.
  • Include MoltenVK Git revision hash in VkPhysicalDeviceProperties::pipelineCacheUUID.
  • Add MVKPhysicalDeviceMetalFeatures::vertexStrideAlignment to track Metal vertex binding stride alignment.
  • Add MVKPhysicalDeviceMetalFeatures::indirectTessellationDrawing to track if indirect tessellation drawing is supported.
  • Remove use of @available() directive as it was causing issues in some build environments.
  • Pass pipeline sample mask, if present, to SPIRV-Cross.
  • Refactor MoltenVK Xcode build architectures.
  • Demo API-Samples generateSPIRVShaders no longer builds MoltenVKShaderController tool.
  • Update VK_MVK_MOLTENVK_SPEC_VERSION to 27.
  • Update dependency libraries to match Vulkan SDK 1.2.148.
  • Update to latest SPIRV-Cross version:
    • MSL: Add support for processing more than one patch per workgroup.
    • MSL: Workaround broken scalar access chain behavior in MSL LLVM IR / AIR.
    • MSL: Do not emit swizzled writes in packing fixups.
    • MSL: Ensure OpStore source operands are marked for inclusion in function arguments.
    • MSL: Enabling setting an additional fixed sampleMask in fragment shaders.
    • MSL: Remove obsolete MSLVertexAttr and MSLShaderInput members.
    • MSL: Fix up input variables' vector lengths in all stages.
    • MSL: Improve handling of array types in buffer objects.
    • MSL: Deal with loading non-value-type arrays.
    • MSL: Deal with array load-store in buffer-block structs.
    • MSL: Use input attachment index directly for resource index fallback.
    • Fix missing switch cases in Y'CbCr conversion.
    • Implement context-sensitive expression read tracking.