-
Notifications
You must be signed in to change notification settings - Fork 239
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
toktx should allow creation of 3D textures with --depth 1 #609
Comments
MarkCallow
added a commit
that referenced
this issue
Aug 3, 2022
MarkCallow
added a commit
that referenced
this issue
Aug 4, 2022
KaperD
pushed a commit
to KaperD/KTX-Software
that referenced
this issue
Feb 21, 2024
KaperD
pushed a commit
to KaperD/KTX-Software
that referenced
this issue
Feb 22, 2024
KaperD
pushed a commit
to KaperD/KTX-Software
that referenced
this issue
Feb 22, 2024
KaperD
pushed a commit
to KaperD/KTX-Software
that referenced
this issue
Feb 22, 2024
KaperD
pushed a commit
to KaperD/KTX-Software
that referenced
this issue
Feb 22, 2024
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Hi there,
Opening this as per my correspondence with @MarkCallow via email. This is effectively similar to #596 but relates to 3D textures created with
toktx
. You should be able to create 3D textures with--depth 1
similar to how 2D texture arrays can be created with--layers 1
. This helps applications that may query texture depth at runtime viatextureSize(gsampler3D, ...)
and branch behavior based on the.z
value in the shader.Kind regards,
Baktash.
The text was updated successfully, but these errors were encountered: